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Understeer

Discussion in 'General Discussion' started by georgy 1991, Nov 10, 2020.

  1. georgy 1991

    georgy 1991
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    Hi! I was playing beam for a lot of time, and wanted to ask why all the cars have so much understeer? Even the race config are making me to brake hard and corner on snail speeds, so I wanted to know if I'm doing anything wrong. I just turn the wheel, and car continues driving in the same direction, and gets grip after I brake
     
  2. Zero

    Zero
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    You didn't mention what you use to control the vehicle with, but obviously a wheel is best and if not then a controller.

    I haven't had these sort of problems when racing, at least nothing that was "unrealistic."
    If you steer a wheel all the way in one direction while going at a high enough speed, you will understeer. It will happen IRL and also in BeamNG.
    You gain traction when braking because you slow down, and also apply more weight to the front.

    It takes practice, depending on what game you're used to playing :)



    I can make a video when I get home. However, I am unable to use my wheel at the moment but a controller should do.
     
  3. CaptainZoll

    CaptainZoll
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    the trick is to not turn the wheels too much into the corner, or you'll exceed the amount of force the tires can hold. on keyboard this often means having to repeatedly tap th keys to get them balanced on a half-steering position.
     
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  4. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Yeah, if you're using a wheel you'll be able to feel the front wheels lose grip as the wheel will "loosen" up. If you're using a controller, you can try "initiating" into the corner, by steering the opposite way a tiny bit, and then steering into the corner, causing the car to rotate into the corner. Just don't overrotate or you'll spin out lol.
     
  5. hubert2005 kam

    hubert2005 kam
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    most race cars i have driven have oversteer when turning into the corner and have very little understeer the cars in beamng feel weird to drive some of that is due to force feedback being horrible and also its very hard to trail brake in beamng
     
  6. Zero

    Zero
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    I made this, so it's easier to see the differences. I also added steering wheel and pedals to the UI so you can see what's happening.
    I did this with a controller.
    First part is driven with careful steering and throttle control. The other part I turn the wheel a lot, and you can see the understeer happens then.
     
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  7. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    i dont even wanna click on that
    ik its ironic but...
     
  8. georgy 1991

    georgy 1991
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    Can I make my controller less sensitive? It's really hard to turn slightly with current settings. Maybe it is why I was always understeering
     
  9. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    You just need to have a lighter thumb, it'll help alot.
    In all seriousness, you can try changine the linearity of the steering here:
    upload_2020-11-12_11-32-49.png
    follow the steps in order
     
  10. atv_123

    atv_123
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    My guess by that statement is that you are moving your stick all the way to the left and right when steering correct? This is why you're experiencing problems. You're not wrong here though, it's just your previous experiences (probably in other games) have conditioned you that this is the right way to drive in a video game... and in most it is... but Beam is a bit different then most.

    Most games have a steering filter on them, so that when you move the game stick to the max, rather than it just turning the wheels in game all the way to the max as well, it steers them only to their maximum grip. This allows you to keep control of your car fairly easily with a gamepad which would otherwise require some serious skill to get right.

    Beam, on the other hand, does not filter your inputs... at all. Not unless you set it up to do so anyways. So of you signal to turn full left, the car in game is going to turn full left... no exceptions. Doesn't matter what speed, doesn't matter what condition... you get what you asked for.

    So, the easy way to deal with this is "just don't turn as much" so that the tires stay gripped up, but this is easier said than done. So as the next post was suggesting, you can change the input curve to help with that. Another way to help with that is to get a joystick extension.
     
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  11. georgy 1991

    georgy 1991
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    Thank you, I'll try. I've already tried to "not turn so much", but after a few minutes I can't feel my finger))
     
  12. Trophy

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  13. JetPoweredMacintoshâ„¢

    JetPoweredMacintoshâ„¢
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    you can change your steering filter from automatic to pad in the same settings i couldn't drive in this game for the life of me until i changed it and now handling is much more predictable
     
  14. rottenfitzy

    rottenfitzy
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    If you're still running into issues with understeer on only specific configs, I would recommend using slightly less grippy tires at the rear, possibly dialing in a bit more front negative camber, and perhaps a bit of negative toe at the front. Try tuning the suspension settings to your liking if you can drive other cars perfectly fine and not encountering unreasonable understeer.

    Cars have limits. As long as you make sure you don't exceed them, you'll be fine.
     
  15. P_enta

    P_enta
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    drive better
     
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  16. JZStudios

    JZStudios
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    Ah, controller. Yeah, I tried messing around with mine, but what I found was that the wheels were turning too quickly and immediately lost traction and skidded as they were essentially perpendicular to the road.
    Outside that, I find Beam to be pretty realistic up until about 60mph, then the tire model kind of falls apart and a lot of understeer is presented. Similar kind of thing happens with drifting, I don't know how people drift in Beam because the tires freak out. I can moderately drift in pretty much anything else, but Beam is less than ideal. I wish they'd focus more on getting the tires working properly than adding stuff like driving modes no one will use.
     
  17. P_enta

    P_enta
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    ive never had this problem and i used controller for 2 years. after that i got a wheel (g920) which ive been using for a year.
     
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  18. JZStudios

    JZStudios
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    Said the liar. It's immediately evident that's what happens. By default the wheels turn too much too quickly and immediately pass the slip angle and slide.
    As to general tire complaints, I hate to compare it to everything else but the Beam tire model is pretty basic and hasn't improved since 2015. There's no other tire types, no thermals of any kind and compared to anything else on the market (and reality) just behaves oddly once it's limits get reached.
     
  19. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    I hate to say it, but get gud. Beam doesn't really have problems with understeer, you're just not used to it. Obviously turning the wheels past the slip angle will cause understeer. Same thing will happen irl. You need to be gentle with the thumbstick, and move it slightly to the left or right to turn slighly to the left or right. This isn't mariokart.
     
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  20. Trophy

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    I believe the game has a feature that allows you to limit the steering so you don't pass the slip angle and it doesn't understeer as much. Watch the video I posted, it explains the handling in the game
     
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