Would it be possible, to make the buildings like in Teardown? Also i mean, when you crash into one, it will get destroyed.
I even play it now. But if you would like this, it will lag a lot. But in the game it gives me 30-40 fps...
I mean, it’s not like everyone here has stupid shitty comprters. I know quite a few people who use 3950x’d to run the game, and they get literally no support cause the game is catered so much towards low end users
To be fair, if you're using a 3950X you almost certainly do not need support as much as the low end users do. People who use CPUs like that generally are far from computer illiterate.
Ok we got it, you have high end pc, you can stop telling about it. And the game is already suffering, cause some of potential buyers just cant run this game on their PCs and therefore not buying the game and writing bad reviews on Steam.
Again, p_enta, just because the probably-overpriced gaming laptop your parents bought you has ok-specs, doesn't mean that everyone else's computers are "stupid", and "shitty". If they can't afford it, they can't. Stop putting them down for it.
Yes, but the games run on different engines. BeamNG's engine isn't currently optimized to handle destructible buildings. So your FPS wouldn't be near as much as you get in Teardown.
It would require giving building jbeams and breakgroups which would give your cpu tons more to process. A 64 core threadripper cant handle that, not even 2 56 core intel server processors. You see how in teardown when you run a ship through a building, the game lags like crazy. That is because the cpu cant handle it. It would be cool, but unfortunately its just not possible.
AFAIK, Teardown's main optimisations are that 1, everything is a rigid body cube, or constructed out of rigid body cubes and 2, the rigid body cubes are stationary and not being physically calculated until they are interacted with Unles Beamng implimented those two things, the only option is to have structures considered as a vehicle that simply spawns in with the map, like on Sadler Gorge
The fact that not everyone has bad PCs doesn't mean that the devs should punish these people by adding unneccesary PC-demanding things to the game just to satisfy the elitist group with high-end PCs
It's a common misconception that merging two projects that do similar things similarly well would play to the strengths (and only the strengths) of both. I love Beam, and I've been eagerly following Denis's Twitter account. But these two projects were designed to be the projects they were more or less from the start. Combining them would involve pretty much redesigning each, and I doubt the physics of the two would mesh much at all.