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0.20 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Leeloo, Aug 6, 2020.

  1. umustbeloggedintododat

    umustbeloggedintododat
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    Feb 16, 2019
    Messages:
    1,381
    Works fine for me.
     
    • Agree Agree x 1
  2. petermessi

    petermessi
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    Joined:
    Sep 9, 2020
    Messages:
    7
    I will try this mode. Thanks for sharing .it is pretty useful information
     
  3. torsion

    torsion
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    Joined:
    May 31, 2015
    Messages:
    1,600
    @tdev

    Looks like you guys put a lot of work into this release, kudos. I noticed what seems to be a feature regression with jbeam variables. Previously I could do something like this from vlua:
    Code:
    local tirePressure = v.variables["$tirepressure_F"].val
    The jbeam variables now seem to be stored in v.data.variables instead of v.variables, but most importantly they are indexed differently! They can no longer be referenced by name as I showed above. Instead it seems like we must iterate through them and find the value using a loop which is much slower and larger than the simple declaration above:
    Code:
    local tirePressure = nil
    for _,vVar in pairs(v.data.variables) do
      if vVar.name == "$tirepressure_F" then
        tirePressure = vVar.val
      end
    end 
     
    • Like Like x 2
    • Staff Pick Staff Pick x 1
    • Agree Agree x 1
  4. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,030
    Yes, we moved the whole vehicle loading to the other VM. And oh Crap. I'll open a bugticket and have a look. Thank you so much for caring and reporting the issue! :)
     
    • Like Like x 5
  5. NOCARGO

    NOCARGO
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    Joined:
    Apr 1, 2019
    Messages:
    1,514
    There seems to be a problem with the Hopper V8 engine textures.

    1.png
     
    • Agree Agree x 9
  6. NOCARGO

    NOCARGO
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    Joined:
    Apr 1, 2019
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    There is also a strange glowmap behavior during replays. I checked in safe mode.
     
    • Agree Agree x 1
  7. ltntai

    ltntai
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    Mar 18, 2017
    Messages:
    656
    Four floating trees, NZ
     
  8. Olrosse

    Olrosse
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    Jan 21, 2013
    Messages:
    111
    the observer for cameras seems to be broken now, if the defaultOnLeave is disabled it doesn't change to the next camera at the next triggers as expected instead it goes back to default every other lua trigger,

    tested it in safe mode on gridmap with two trigger and two cameras

    Edit: i guess while im at it i can ask if anyone know if there is a better way to do track side cameras that can be change to by a button as a separate camera instead of overiding the normal onboard cameras
     
    #708 Olrosse, Oct 12, 2020
    Last edited: Oct 12, 2020
  9. NoDakSmack

    NoDakSmack
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    Dec 24, 2018
    Messages:
    175
    A few updates ago there was a change to multiseat, increasing the max players from 16 to 64. Maybe a bit of an oversight, but there seems to be a Dualshock limit of 16 (xbox being even lower, at 4), so we're still functionally stuck at 16 + keyboard. Last night a group of 29 tried playing at once with no luck. Would love to break this barrier somehow.
     
    #709 NoDakSmack, Oct 14, 2020
    Last edited: Oct 14, 2020
    • Like Like x 3
  10. Br3by

    Br3by
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    Joined:
    Oct 13, 2018
    Messages:
    95
    The SBR4 and the eSBR have a weird spiky window deformation.

    BeamNGdrivex64_2020_10_17_17_16_58_028.jpg
     
    • Agree Agree x 2
  11. Bifdro

    Bifdro
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    Joined:
    Sep 29, 2017
    Messages:
    399
    Hello!


    I have a few issues with the AI:


    -The spawning ofthe AI is little bit buggy. I mean, the cars can get stuck (just standing in one palce)

    -When I try to spawn vehicles (in menu I set 3 cars to spawn when I click on AI in radial menu), but the game sapwn 2.

    -When I try to spawn only police AI, the game spawns only 2 cars: one police, one common car. (dont forget, I set 3 cars to spawn in default (automatically)

    I hope these issues will be fixed in the next patches! Keep up the good work!
     
  12. ElGeeAy

    ElGeeAy
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    Joined:
    Apr 1, 2020
    Messages:
    1
    When i use the dark mode for my UI the "set as deafult button" the "clone currents button" ect the letters disapeared. Now also when i activate mods that have just been updated say a mod for the dt40l causes the hopper to turn completely white and makes the roamers windows black the mod was brand new and worked apart from this glitch if this isnt a bug please notify me if it is please fix!!!
     
    #712 ElGeeAy, Oct 26, 2020
    Last edited: Oct 26, 2020
  13. Slugfest

    Slugfest
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    Joined:
    Jun 28, 2020
    Messages:
    1,122
    Yes, this is an issue - all the buttons get white backgrounds but the letters do not get darker :(
     
    • Agree Agree x 2
  14. rodmunch99

    rodmunch99
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    Joined:
    Jun 25, 2015
    Messages:
    32
    This is probably a very niche issue, but I miss it now; it is not there.

    Before the 0.20 update if the camera was on a car and free camera mode was toggled the navigation used to show the location of the camera and not the car. This feature was useful in navigating around a map in free camera mode so that car could be dropped on a specific area on the map.
    It does still work if that free camera is toggled while it is viewing a static object, but it is a cumbersome workaround.

    Anyway, the screenshots explain the issue better, and I did test this in safe mode.


     
    • Agree Agree x 2
  15. _Tanco

    _Tanco
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    Joined:
    Jan 7, 2017
    Messages:
    247
    rock with missing collisions on Utah
     

    Attached Files:

    • Capturedcran188.png
  16. NOCARGO

    NOCARGO
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    Joined:
    Apr 1, 2019
    Messages:
    1,514
    temporary workaround : use the dark blue (or green?) as background instead of the grey, it makes the letters slightly visible :)
     
  17. Dominik H.

    Dominik H.
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    Joined:
    May 18, 2020
    Messages:
    9
    Sometimes tire marks are visible trough cars.
     

    Attached Files:

    • Agree Agree x 1
  18. CrashHard

    CrashHard
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    Joined:
    Aug 5, 2013
    Messages:
    1,579
    The mirror models on the T-Series stretches when it detaches from the doors.
     
    • Agree Agree x 1
  19. Szycha13

    Szycha13
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    Joined:
    Jul 28, 2016
    Messages:
    6
    I don't know if this is a bug, but sometimes after a crash in Cherrier the turbo stops working and turbo gauge stops at -0.2 bar. This only happens with Cherrier. UI does not display any messages about damaged turbo.
     
    • Agree Agree x 1
  20. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    Yep, if you crash hard enough you might damage the turbo. :)
     
    • Like Like x 7
    • Agree Agree x 1
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