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SolidWorks to Blender

Discussion in 'General Discussion' started by Stiggy111, Oct 7, 2020.

  1. Stiggy111

    Stiggy111
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    Joined:
    Oct 23, 2014
    Messages:
    585
    Howdy. I need to know how to send a SolidWorks file over to Blender, and how to properly scale things to the in-game cars (D-Series specifically). If I am able to do this, the community will receive a fun lil mod thingamabob. Thank you all for your help!

    Sincerely,
    Stiggy111
     
  2. Sithhy™

    Sithhy™
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    Joined:
    Apr 5, 2017
    Messages:
    3,341
    The best option to open a SW file in Blender is to export it as a .dae or .obj. As for scaling, you can just select everything at once & then press S to scale it to the desired size
     
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  3. Davazz

    Davazz
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    Joined:
    Sep 1, 2017
    Messages:
    102
    I strongly recommend *not* using SolidWorks for these kind of things. Solidworks will create horrible FEM-like meshes with thousands of unnecessary tris. You're better of learning Blender and creating your models there from scratch.
     
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  4. umustbeloggedintododat

    umustbeloggedintododat
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    Feb 16, 2019
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    1,381
    question, what does "FEM-Like" mean? when I google it all I get is some porn thing or somethin.
     
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  5. Davazz

    Davazz
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    • Like Like x 1
  6. Sithhy™

    Sithhy™
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    Can always use the Decimate modifier in Blender on the mesh in question to lower its poly density. It may not look as good or the polyflow might not be great, but it will definitely be de-polyfied quite a bunch
     
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  7. JZStudios

    JZStudios
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    Joined:
    Feb 23, 2016
    Messages:
    352
    This. I've tried, but there's very little point. You'd have to do so much work in Blender to clean up the model you may as well just start from scratch in Blender. Maybe it's a bit more do-able with some remesh addons, but those cost money. You could also try shrinkwrap... but unless it's a complex object it's easiest to just do it in Blender.
     
    • Agree Agree x 2
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