My hardware and software have no issues at all this happens only with beam on 8320fx and 760 gtx with overclock The whole game lags like shit, barely 30-40 frames on maps with little objects, the menu lags like hell, opening the editor takes a minute, spawning cars and AI is buggy as hell and it crashes very often. In short I can't even play this game or enjoy it one bit. I doubt you need a NASA pc to play this...
Rerun the updater and see if it fixes anything. Also, beware that sometimes closing the game doesn't terminate some BeamNG-related processes correctly, eating up CPU. You may want to check the taskmanager processesses and see if you got any. And there is no need to use those kind of words, it won't make fixing your problem faster :\
yeas, it's expected but I must've done something wrong, because you need at least an i7 the way i see it...
No, I use the computer in my sig and I can run this game perfectly on max settings and multiple cars. i5 and i7 will perform the same with 1-4 cars, and then hyperthreading will help a bit with more cars, but not much. Also my menu doesn't lag at all and the editor opens instantly, there must be something wrong with your computer.
Many other people are playing this with a 8320. In fact, the 8320 technically out-performs my 4670k at stock. Have you updated drivers and stuff? It isn't the game.
Actually aside from your comment about vehicle spawning I would've disagreed, until 15 minutes ago. I finally got two cars on one map and holy crap is scary how buggy it can be, if I try using slow motion when there is another car around it will pause/unpause the simulation every second and now it crashes after 15 minutes. Also now I'm getting a resource error for "Dry Rock Island"
I'm sorry??? 30-40 FPS is playable by my book! That's like saying, "This juicy, tender sirloin steak is no good because I'm used to filet mignon!" I get 20 FPS, and that's enough for me Anyway, as always, UPDATE YER DRIVERS!!!
Actually right after the pre race update came out I was getting 28-40 FPS depending on the map, now in getting barley 15, wtf?
The new update is lighter on the CPU but heavier on the GPU. a 650m isn't really that powerful for 60fps gaming. My advice would be to turn off AA, it's got a noticeable performance dent and being FXAA on any lighting quality other than lowest it doesn't help all that much.
All my drivers are updated to the newest. And I say that the game runs 30-40 fps which is good, BUT IT STUTTERS LIKE SHIT, it does not lag IT STUTTERS. Stutter is way worse than lag. And it's slow as fuck as if im playing it on a pravetz PC.
I might have one of the worst Desktops on the Forum, since its 6 years old and running seriously out of date components in it, but I can reach 100fps on the Grid Pure map and you do not see me complaining about it....
I run the game on i5-2410M, GT 520M and 4 GB of RAM. I get about 70 fps on grid map, which is totally fine for me. The only problem is that the particles drag down the FPS down to 10 if camera is really close to those particles. Otherwise everything is fine for me and I see a clear boost in physics performance.
BAHAHAHA Best thing I've read in a long time @OP, Turn lighting quality to Lowest in menu, if that fixes everything then it's shadows because of the level detail. It's what lags most people ATM.
Wat. 30 fps is not lag. You have no idea what a bad framerate is. I get that running the game on mid settings (AMD FX 6100 @3.7 GHz, Radeon R9 270 Sapphire OC). - - - Updated - - - Yup. Back when I had a crappy 6670, I'd get 60 FPS without shadows, but as soon as I set it to low, bam, 12 FPS.
Thank you. I personally say 24 is the bottom line for FPS. (Considering the fact that it is the difference eye-wise between a slideshow and video.)