As it is since 2013, you can't really break individual parts (not talking about frames) into pieces. In real life, when a car crashes it's bumper cracks and breaks into pieces, and the windshield tears into pieces instead of being stretched unrealistically. I think it will be a really good element of realism. Maybe an option to turn on, for faster PCs but default off for regular hardware. (also, shouldn't the Ibishu Pigeon be made from fiberglass? I mean, its not very good for utility, why not make a passenger version of it, like the Reliant Robin?)
Correct me if I'm wrong, but wouldn't it require splitting each part of the car model in Blender into multiple pieces it can break into, which would obviously increase lag? Idk how it works so I could be wrong
You can probably create a fracture simulation or something idk but it would take a lot of computing and at this point you wouldnt be able to play it real time.
Definetly something that could be implemented as an experiemental feature and then a few year later be fully optimized for everyone to use. But I doubt such a feature would be even implemented in the next 5 years. Give it a whole decade of waiting first, lol Edit: Mark my words. This feature will not make it in 5 years. Will be happy if it does however.