Solved Wheels

Discussion in 'Mod Support' started by sabasss, Aug 26, 2020.

  1. sabasss

    sabasss
    Expand Collapse

    Joined:
    Aug 1, 2017
    Messages:
    16
    Im making my own rims and im done, i have 0 idea how to import it to beamng and have the tires already on it

    to be exact what vehicle im doing, its Imbishu Pigeon, if anyone could help me personally or lead me to a forum or a youtube video, it would be sick, Thanks!!
     
  2. umustbeloggedintododat

    umustbeloggedintododat
    Expand Collapse

    Joined:
    Feb 16, 2019
    Messages:
    1,381
    Holy crap I was just about to make a thread and I have the same question
     
  3. i.want.to.mod

    i.want.to.mod
    Expand Collapse

    Joined:
    Jul 11, 2019
    Messages:
    195
    what you need to do is either make your own jbeam or you can use an existing jbeam. Get the steelwheels.jbeam and change the flexbodies and the groups to the name of your wheel in blender. So for example, a steel wheel can be named steelwheelF, you would need to change that name to the name of your object in blender. So, just make a folder path like this: C:\Users\kindr\Documents\BeamNG.drive\mods\unpacked\tutorialmod\vehicles . Then make a file inside the vehicles file named common. Inside that, make a file named the name you want it for the wheel. Paste the jbeam from the existing wheel inside that folder and export your wheel in dae form to that file. Your wheel should appear in the parts selector. Lmk if this helps.
     
    • Agree Agree x 1
  4. sabasss

    sabasss
    Expand Collapse

    Joined:
    Aug 1, 2017
    Messages:
    16

    if you could, could you explain more detailed, about how to get my blender rim that i made to put on the imbishu pigeon and also have the tire on it to and maybe how to resize it to 12x5 (size of the stok wheel)

    and i made a new file path i made it like this, is this ok or might it break something
    C:\Users\(name)\OneDrive\Documents\BeamNG.drive\mods\mymods\wheels\imbishupigeon
     
    #4 sabasss, Aug 27, 2020
    Last edited: Aug 27, 2020
  5. i.want.to.mod

    i.want.to.mod
    Expand Collapse

    Joined:
    Jul 11, 2019
    Messages:
    195
    this file path will not work. It needs to be unpacked, then the name you want, then vehicles, then common, then your file name. Ok so, in order to get your wheel into beamng from blender is save the wheel in the center of the grid facing the negative side of the x axis. Press ctrl+a and select location, rotation and scale. Then go to the top left hand side of the screen to file. Click file, then go down to export. Then select export as dae file. Export the wheel into the folder you created in the common folder. Now, name this dae file a name you will remember. When you use an existing jbeam, you will have the tire already attached. Just change the flexbodies name to the name of the rim inside the dae file. Then you can re-size the wheel by going into the wheel jbeam you are using and go to the hub options and change the radius. Do the same thing for the tire or the wheel will slide and drive on the wheel and not the tire. Hope this helped!
     
  6. sabasss

    sabasss
    Expand Collapse

    Joined:
    Aug 1, 2017
    Messages:
    16
    the jbeam part and flexbody part doesnt make sense to me , do you have a discord that maybe i could get some more help?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice