Could you chime in on where you think your ideas fit in here? I have compiled a list of brands and what I think they are/should be and am looking to hear more feedback on what cars should be placed where. Since you also think about this, what do you think? (even name suggestions for brands can be accepted) On topic: I think that the UI update will feature a much overhauled vehicle selector, including brand, model, generation, and then config menus. This is complete speculation based mostly on my hopes, but I think it would be good as it would reduce clutter. For those of us with the legacy pack, these could all be under the brand "Legacy" saving a ton of space. (I wasn't sure to place this in ideas or here, but I think the devs are already planning something like this.)
I would imagine the Modern Moonhawk to Be FWD V6 and based on a midsize sedan. Similar to vehicles like the late 90's early 2000's Chevrolet Monte Carlo or something RWD like the late 80's early 90's Ford Thunderbird. Maybe it could have some sort of BeamNG NASCAR Expy commemorative edition with tacky race car inspired graphics.
This is the Update Speculation thread. You're posting ideas and suggestions, which have their own section. Not even sure why I'm bothering to explain this.
Well I wasn't trying to make a suggestion, I merely tried to find out what cars are still missing from the game. The devs probably have a similar process to evaluate which car to make next. It's not like I would be mad if we only got 80s and 90s cars from now on, I like those, and while I think, us the active playerbase should have some say in the development of the game, as we supported it in an early access phase, in the end it's up to the devs to make what they want to make
I am working on my scenario mod and I loaded my first race scenario and i see this... give me oars and land this thing in water!
I believe this has been addressed by the devs previously and the focus of Beamn.Drive is purely land based vehicles.
Can you guys stop whining about people using this thread for non-speculative purposes? This thread is more like an update discussion thread, it always has been.
I really like the speculation that started going on around about Career mode, some interesting stuff is going on out there! I might contribute some of my own speculation later, I have a few speculative guesses, but I still need to gather it all up. I always thought it would be something like it, but I actually don't think so anymore, since they removed the Save/Load feature, which was basically this. Now that it's removed, I think it would be mostly around the 1st difficulty you mentioned.
It was removed and planned to stay that was but was put back because people wanted it. They say they are only keeping until it breaks, they dont plan on keeping it working. Dev blog "Due to popular demand, we’ve decided to revert the removal of Vehicle Save/Load feature. However, we do not have plans to maintain it long-term and it will be removed again if it will become a blocker for physics engine development."
sad, hopefully that means we'll get an improved version of it. beamng career mode would be awesome if damage stayed on the vehicle