On the Barstow the exhaust manifolds (I6 + V8) aren't visually connected to the exhaust. It's persitent on all mainfold and exhaust combinations (cast, tubular, race,...).
Hello. Can you tell me? What i'm doing wrong? On previous version everything works fine. Why game cannot see additional jbeams?
Alright!! New update! Awesome map remastering, as always! I love the backstory, seems like the whole racetracks area was once a landfill, and when it was full, authorities turned it into a motorsports park! However, no one uses it, so now it's overgrown and abandoned. The container jungle is a really fun and challenging track. I have yet to complete a perimeter lap with a baja Picollina. And now, for the moment we've all been waiting for: minor bugs. The Cherier Vivace's gear display has a bug, when if you reload your car while it's been in a gear other than 1 (in screenshot it's been in 3rd), the display would show 3rd coming after N. One of these has wrong engine power outputs in the preformance tab. My money is on the Red Hopper being wrong. Missing fence pieces (left), hovering dead tree (right), on ECUSA, next to the fishing village. Gap in the water on the new Industrial This is from the scenario where the Covet jumps a huge ramp on Industrial, the props have issues with collision. The Covet is just resting her roof on pure nothingness. Now, this is just critique, and not really a bug, but I think the Offroad Roamer config has a very misleading name. The Adventure variant is far far more off-road capable thanks to better suspension, lockable diffs, and a more reasonable engine config. The Offroad variant, however, has a heavily modified engine that seems to be more of a racecar engine (supercharger, fire-spitting side exhaust, and more). It has a roll-cage (I've never seen an off-roader with a custom rollcage that is not for competition). And yet, it has jerrycans and equipment on the roof, as if it's meant for camping and off-roading. I have no idea why it was modified that way (maybe for mud or sand races?), but it's clearly less meant for off-road trails and more for something else. If it were up to me, I'd use the naming conventions of the Hopper and D-series. So the off-road spec config (the 'Adventure') can be called 'Off-road', and the current 'Off-road' could be the 'Custom', or it could get some cool name like the D-series 'Pig' or 'Marauder', I'd recommend 'Jackal', because it's loud, obnoxious, and likes running on asphalt much more than it should... Also, the rear suspension seems really weird to me. There might be other cars like it, but I've never seen one spring going forward and the other going backwards. Edit: I'm now aware of the irony between the Roamer critique above and my signature. but it's too late, I guess
Little mistake with the Roamer: The left taillight guard is called "right taillight guard (chrome/black)
roamer lights having no texture. in safe mode they have textures, but i tried disabling all mods and clearing cache but it doesn't fix it. Yesterday it was working. And for a while, in the main menu, instead of having the pictures i have the videos still. safe mode fixes this too, but with all mods deactivated, i still have it.
Does this happen to anyone else? Get a hopper, put the rear rock slider flares on, the rock sliders, and fabric half doors. For me it shakes a tiny bit, the gforce graph goes crazy and it starves itself of oil.
I agree. Havent played much with the Roamer before and so for the - very nice - container time trials it was my natural first choice. Lets just say that keyboard + supercharged V8 + serious offroading didnt went particularly well....
This is the van that spawns up when I initiate the "Big Air Vanster" scenario. It says it's an "off-road spec H15" but it has steel wheels and lacks the supercharger that the actual offroad H15 config has. With this van, I'm never able to make the first jump, because I can't accelerate quickly enough on the first straightaway.
Another thing: Since 0.19, I've been having this bug where the vehicle doesn't detect or act like it's in the water randomly.
I just started playing 0.20 for the first time today, and also installed a Logitech G Hub update today. I've noticed the Force Feedback for at least the bus is significantly worse than the last time I played the game a couple days ago. A lot of time it doesn't feel like there's any feedback at all and the wheel is just free-spinning, and at other times there's rapid vibration in the wheel. Occasionally I'll get a bit of actual proper feedback but it has a lot of play in it when turning. My settings didn't change at all, but I'm going to start playing with them a bit to see if I can get it to feel more like the last update. I don't think the G Hub update would have anything to do with it given that the vibration and play seem to be coming from the game; the wheel is fine when the game isn't running. EDIT: Now it's looking like it may be G Hub after all. If I unplug the wheel while BeamNG is the active window and then plug it back in, the force feedback works fine until I switch to another program, at which point everything breaks. Apparently G Hub has introduced a severe bug with force feedback in the latest version. Entirely different issue, but merging to avoid two posts: The traffic lights in West Coast show the flare effect for the wrong bulb; it appears to be the bulb that was lit when the map was loaded. The bulb textures change; the flares don't.