Should be releasing in the next update, which nadeox stated had a projected release date of end of July to early August, assuming no delays.
So in the next two weeks? That seems soon, does it match the previous update pattern? (I remember someone calculated the average number of days between updates)
For the past 2 or 3 years the update releases have been fairly consistent. One in mid/late December, one in April/May, and one in July/August. On the topic of major WCUSA additions: I'm still hoping for more underground features in game. WCUSA could really use something. A subway would be odd since we have the trolley, but there are some IRL public transport lines that are at/below/above grade at different spots so the fictional city of Belasco could see that. Especially if some of it is abandoned or under construction (yes, I know I'm obsessed with abandoned infastructure. That's a topic for a different thread though)
the bolide shown in the video does not appear to have an engine mesh of improved quality compared to the existing version, so it's likely that, as I suspencted, stoot's team of highly skilled remasterers are working on vanbus.
Here is my spreadsheet if you want it But keep in mind that it's just an average time span between each updates, that implies that the devs didn't got any major problem before the release, and that the devs maintained their ~115 days between each update schedule. It's pretty nice to get an idea of when does the update could drop but it's just an estimation based on nothing more than the previous updates date (and in this case, it matches pretty accurately nadeox's statement as "end of july-early august")
Man, I'm hyped for the new Nodeoline containers and the new remasters. I'm hyped for this update in general. Am I wrong, or are the devs actually doing a Bolide remaster or rework?
I speak this language and it mean : "The sciences of speculation are a deep field that only wise magician can explore, trust me..."
I'd think some underground/multilevel/building cut-through roads like LA's Grand Avenue or the streets around Seattle's convention center would be possible without major changes to the level, or needing to depart too much from real-world infrastructure in the region. Hell, even just a basement parking garage would offer another route to take from the waterfront to streets further up the hill. Much as I like the idea of driving along a subway line, I wouldn't bother giving the railroad extra detail until or unless there is a solid gameplay reason for making it accessible. At present, it would be a slightly faster, much riskier path between uptown and the bridge, and there's not even a good place to disembark the tracks over that way. Plus there's the question of how to cap off the ends of the track, without the dead ends they seem to have just put so much work into eliminating.
I'd take anything additional over the current state, but I love the creepy underground city feel of subways specifically. The Utah mine tunnels were perfect and I'd love to see an equivelant on a couple of maps, with a couple creepy easter eggs thrown in. I was really disapointed we didn't see a Back to the Future III reference in thr Utah tunnels.