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Another question about sounds

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by FFIVGUY, Apr 19, 2020.

  1. FFIVGUY

    FFIVGUY
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    You are not hijacking this thread you can ask a question
    --- Post updated ---
    Just a heads up for some reason there is a 403 forbidden error on sonory's website
    --- Post updated ---
    for some reason the fundamentalCylindarCount doesn't seem to work with soundConfigExhaust only soundConfig
    and is it possible get the idleRPMRoughness affect acceleration or not? How come none of the other 0.10 sounds have extra folders like the V6? Will we ever have an I3 Diesel?
     
    #21 FFIVGUY, Jul 15, 2020
    Last edited: Jul 15, 2020
  2. Diamondback

    Diamondback
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    Vehicle Systems Lead
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    You should probably ask Sonory about that and not me :D

    Idle RPM does not affect acceleration.

    We had no use for them.

    I don't know.
     
  3. FFIVGUY

    FFIVGUY
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    I wish it were possible to have a rougher acceleration like the V6_EXH_NOMUFF_BROKEN, V6_EXH_NO_MUFF_BROKEN 2, and V6_EXH_MUFF_BROKEN
    And it can be kind of hard to hear tell the difference between muffled and unmuffled on certain engines like the V6_2_engine, V8D_engine, V8D_exhaust, V8_cross_engine, I4D_engine, I4D_exhaust,I5_engine, I3_2_engine, B4_2_engine. I think I covered every sound but ther could be a few more
     
    #23 FFIVGUY, Jul 15, 2020
    Last edited: Jul 15, 2020
  4. FFIVGUY

    FFIVGUY
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    You know how the idleRPMRoughness changes how rough the idle is? In the future will there ever be anything like that for acceleration?
     
  5. Diamondback

    Diamondback
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    BeamNG Team

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    No idea
     
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