On Hold Universal Automation Mod | A mod for all automation exports

Discussion in 'Content Creation' started by Inn0centJok3r, Jul 8, 2020.

  1. Inn0centJok3r

    Inn0centJok3r
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    Hey there

    I've had the idea for this mod for quite some time now. I first started this project in December 2019/January 2020 and kinda abondoned it since then due to the Gavril Vertex/Fort Focus mod I was making at the time... I got back to it and think it's time to make a thread about it, to easily be able to keep track of features and perhaps get a few suggestions to this mod.


    Aaaaanyways, you may be wondering "What is this mod about?"
    This mod is a mod that will mod every Automation Export. My goal always was to make automation cars better since I started modding them. This is basically the best I can make them in a non-eternity-taking way.
    Essentially, this mod allows you to add various parts to every export, without ever having to edit any file. It's a sort of tool for people who don't know how to mod and just a way less time consuming way of making configurations of your automation car.


    How does this mod work?
    It takes advantage of the existence of the "common" folder and the fact that every automation car's structure is the exact same. Whenever you jbeam together a new part that can go on your automation vehicle, it can practically go onto any other export as well, as the node names all stay the same.
    There are many tuning sliders to adjust all kinds of things. Visual things like a wing or splitter are moved, scaled and rotated via the tuning sliders as well. Just a bit of working with the sliders allows you to turn any export into a hillclimb beast or a police car.. or anything else kinda.
    In order to add more parts I just made it so that you can select a new part in the Traction Control slot.
    This part adds a tooon of extra goodies. No worries, you can add a TCS system back again!
    Engine swaps can obviously be applied in the engine slot.

    bruh.png bruh2.png bruh12.png bruh13.png bruh19.png bruh18.png weewoo.png decals.png

    You apply it like shown here!

    amod.png

    Current mod features: (yes, every listed feature will work for EVERY export)
    • 5 fully tunable Engine swaps (1 V6, 1 V8, 1 V10, 1 V12, 1 V16)
    • Basic visual customization (all with jbeam)
    • Rudimentary "Decal editor", works with tuning slider positioning, 4 decals available
    • Universal engine tuning (Torque multiplier, Engine Friction Adjuster, Internals tuning, Nitrous oxide, Cooling systems and oil radiators, Turbochargers and Superchargers, allows for Twincharging, Customizable Backfire, Starter Motor Sounds)
    • Working ABS and TCS for all cars (If you export a car without ABS, It will not have any ABS available in the slots)
    • Ballast for weight tuning and weight destribution
    • "Invisible wings", for downforce editing
    • Car horns
    • Speed limiter remover and adjustments
    • Interior Driver Cameras (RHD and LHD as well as middle)
    • Air Drag adjustments
    • Body Property adjustments, as well as Godmode body (Will not deform)
    • Rev Limiter options
    • Forced Induction tuning for your default motor (Classic turbos, modern turbos, screw superchargers, roots superchargers, centrifugal superchargers)
    • Transmission options for your default motor (DCT, CVT, Sequential, Automatic, Standard manual, race manual, classic manual, customizable from 1-8 gears with clutch, torque converter and automatic aggressiveness options)
    • AWD, FWD, RWD differential options for transmissions Allows for drivetrain swaps for every car
    • Suspension tuning for all suspension types (includes ride height, springs and dampers, anti roll bars, brakes)

    You can see, there indeed is a lot of stuff that can be done and messed with.
    I also have a bunch of plans for the future!

    Future plans:
    • ~40+ engine swaps in total of all kinds (V6, V8, V10, V12, V16, Electric motors, single cylinder, twin cylinder, inline 3, inline 4, inline 5, inline 6, Silly engines, Bus/truck engines, boxer 4, boxer 6)
    • A ton of visual customization
    • More decals for decal editor
    • Tutorials maybe
    • "Expansion Packs" for more visual parts and decals (In order to keep the release file size small, so you can choose the add ons that you want and can leave out stuff that you'll never use anyways, also to keep the impact on loading times small, as everything is dumped into common folder)
    • BeamNG car suspension swaps, including full BeamNG wheel support for these suspensions
    • Interior customization for cars with interior There is a mod in automation that allows you to add interiors, these parts are supposed to enhance the rather rough interiors a bit

    Further details about the mod
    There already is a lot to this mod, so to keep the length of this thread a bit down, I'll feature more detailed info here.

    Info of already existing parts:

    Visual:
    -Nomi GTRX Wing
    -Nomi GTRX Splitter
    -Wheeliebar
    -Taxi ad carrier
    -Police light bar
    -Push bar
    Decals:
    -Nomi Decal
    -Racing Number 12 decal
    -No Material decal
    -GUAC TEAM decal
    -Police decal
    -911 decal
    -BeamNG decal
    -Gay pride flag
    -Trans pride flag
    -Lesbian pride flag
    -Asexual pride flag
    -Pansexual pride flag
    -Bisexual pride flag
    -Non Binary pride flag

    Supported differential types:
    -Open
    -Viscous
    -Welded
    -Lockable
    -LSD

    Featured engines: (engines without car name attached are original engines, aka no replica engines)
    -5 liter Koenigegg Regera V8
    -2 liter GT1 V10
    -6 liter GT1 V16
    -6 liter Supercar V12
    -2.9 liter Nissan 300ZX Twin Turbo V6
    How the decal editor works:
    You can apply 4 decals on the front, 4 on the rear, 6 on the side and 6 on the top of the car. All decals have the option to be mirrored or not. The decals will float in the air at first, you gotta adjust the tuning sliders to move it to the desired potision. Thats the on ly way decals are possible without UV mapping.
    A maximum of 20 additional decals is possible that way (40 if they are all mirrored)

    More images


    Body value adjustment, can be used to fix issues with fixtures falling off or potentially fix suspension collapsing (by reducing beamspring and damp)
    bruh6.png bruh7.png

    Forced induction options

    bruh9.png

    Options of custom transmissions

    bruh11.png bruh5.png

    Classic turbo kick in options, Early, Medium, Late Classic turbos basically are turbos with turbo lag. The Modern Turbo option has basically no lag. The Classic turbos have 3 kick in options. Early, Medium, Late. The later you go, the more power you get.

    bruh15.png bruh16.png bruh17.png

    Rev limiter options

    bruh3.png

    Amount of "Stages" for all of the induction upgrades. Allow for different power gain + Different sounds
    bruh14.png

    View of most available transmission swaps
    bruh4.png

    Category sorting system
    sorting.png

    Koenigsegg Regera engine swap + Level of customization all engines have
    engineregera.png engineregera2.png

    2 Liter GT1 V10 powercurve
    engineelentri.png

    I will update this thread as time goes on.

    I messed a bit around with it and made myself a hillclimb car out of a stock 300ZX (replica from me), just by using the mod!
    bruh8.png


    Feel free to tell me what you think about this mod!
    You may also give ideas and suggestions!

    Cheers!
     
    #1 Inn0centJok3r, Jul 8, 2020
    Last edited: Jul 9, 2020
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  2. Zecrid

    Zecrid
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    One mod to rule them all!
    Fantastic work so far, the Beam tires on Auto cars will make such a big difference to looks and performance.
    So much power will be in the hands of the users, I can't wait to see what this mod blossoms into Inno. ^w^
     
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  3. P_enta

    P_enta
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    Very good idea!
     
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  4. appesh1

    appesh1
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    Ooo, nice. I didn't read it all thouroughly so I may or may not have seen this in the OP, but can I add my own jbeam parts with this mod also?
     
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  5. Inn0centJok3r

    Inn0centJok3r
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    adding your own jbeam should't be too hard. I'll maybe set up a small tutorial about that in the future. You gotta insert a whole bunch or variables and stuff in order to make the part adjustable to any vehicle
     
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  6. Jammy25

    Jammy25
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    Diesel engines (or replication)? A tonne of lowdown torque and a borrowed etk i6 diesel sound will do it
     
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  7. Inn0centJok3r

    Inn0centJok3r
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    Yeah, I'll add some diesels in
    I might also add an ignition slot. Like, the default is "Stock Ignition", but then there is another part, "Rich Ignition", that allows you to get silly amounts of smoke. Good idea?
     
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  8. Inn0centJok3r

    Inn0centJok3r
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    Update time
    I reworked the decal system a bit and added a whole batch of new ones. Decals now are sorted after a category, not like a letter salad (though an alphabetically sorted letter salad)

    sorting.png
    M is for Miscellaneous
    P for Police (right now at least)
    R for racing
    and X Y Z are for special decals.
    Z is currently taken by Pride flags.

    I am planning to use the same system on all the visual modification once more parts are added

    decals.png
    A view of the maximum amount of side decals applied. I think 6 was definitely a good maximum ^^'

    weewoo.png
    While I was at it I also tried myself at converting a factory car into a police car.. looks pretty nice imo

    What do you think?
     
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  9. appesh1

    appesh1
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    I really think it fits well. Question; is the police lightbar designed to be only in one place despite the car itself or does it have positions that are accustomed to the body of the car?
     
  10. Inn0centJok3r

    Inn0centJok3r
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    All parts are positioned via tuning sliders. Essentially, you can put this light bar almost anywhere you want by adjusting the sliders accordingly
     
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  11. Jammy25

    Jammy25
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    Put underneath and make police underglow
     
  12. jpod74

    jpod74
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    This is simply fantastic, more power to you for making a mod that better fits Automation exports within the lore of BeamNG and its modding community. Looking forward to following the progress of this mod :)
     
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  13. vidderus

    vidderus
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    Wow! cool! :D
     
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  14. hugotronix04

    hugotronix04
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    I love this new idea of yours, very cool
     
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  15. Sithhy™

    Sithhy™
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    Inb4 Inn0centJok3r becomes an Automation/BeamNG team member :rolleyes:
     
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  16. pixeaudi

    pixeaudi
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    I don't really think it's possible in the near future, but I would really like to have a mod that can Gavril Vertexsify any Automation car.
     
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  17. Phym

    Phym
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    Daaaaaaamn this is nice. Just a question though. When you say basic visual customization with jbeam, would that mean it's editing the existing jbeam and improving it or adding new ones(ie: police push bars, etc)?
     
  18. PriusRepellent

    PriusRepellent
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    A mod to modify mods, lol. Hope this moves along nicely.
     
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  19. Inn0centJok3r

    Inn0centJok3r
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    Oh well its basically just adding stuff to the automation jbeam model. Basic was more referring to the currently limited amount of things that can be applied to the car(s)

    Yepp! I'll try to get a lot of stuff on it done this summer vacation.

    not really. I cant edit the entire jbeam universally, thats simply not possible with the vehicles in automation and the fact that the whole body model is one chunk. I can add a lot of things to them though, so you'll have a solid batch of customization to grab!
     
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  20. pixeaudi

    pixeaudi
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    I mean like, Automation car with interior, but full JBeaming would be very, VERY cool.
     
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