WIP Beta released Talladega SuperSpeedway - Nascar Thunder 2004 PC Port

Discussion in 'Terrains, Levels, Maps' started by Blood-PawWerewolf, Jun 16, 2020.

  1. Blood-PawWerewolf

    Blood-PawWerewolf
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    converted from the PC port of NASCAR Thunder 2004, which so happened to be using ISI's rFactor file formats.

    lightweight and works with Beamng-MP. I added the drag strip ground material on the racing surface to have more grip with racing slicks (can create crazy flips when you have very grippy tires), and has AI!


    screenshot_2020-02-11_22-47-24.png screenshot_2020-06-15_17-16-09.png



    fixed AI pathing
    made the grass look more like grass (and no longer looks like AstroTurf)
    added clouds/wind modifiers
    fixed collision in the tri-oval grass
    removed mesh on turn 3 (which was causing bumps and is no longer needed due to being visual and didn't affect the track mesh itself)

    included the original Nascar Thunder 2004 pitbox textures which you can add to any pitbox that you'd like

    created a custom-made pitbox template. due to the game not including one, i edited the blank pitbox texture the best i could (note due to an issue with the mesh sharing the first pix box texture, some pitbox signs have an extra material named pitsignXX. replace XX with the pit box number that it's pared with)
     

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    #1 Blood-PawWerewolf, Jun 16, 2020
    Last edited: Jul 31, 2020
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  2. Yeetuss

    Yeetuss
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    oh my god I was looking for this and it was just posted
     
  3. RobloxFan2

    RobloxFan2
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    Cool!
     
  4. Mandjaro

    Mandjaro
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    AWESOME ! I was looking forward to this NASCAR track !
     
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  5. ACJ Andyman248

    ACJ Andyman248
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    This is the best NASCAR track in BeamNG drive.

    Could u plz make Bristol???
     
  6. CarCrasher283

    CarCrasher283
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    I remember hearing about this somewhere, I forget where, but I'm glad to see this out!
     
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  7. Blood-PawWerewolf

    Blood-PawWerewolf
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    i'm planning on doing every track

    upload_2020-6-19_11-16-53.png
     
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  8. STICH666

    STICH666
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    Awesome work! Its funny to see how wildly inaccurate this track is after doing Carb Cup at Talladega in iRacing all of week 13 lol. By the way I have a .DAE of Bristol from Assetto Corsa if you want.
     

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  9. hams

    hams
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    finaly it is here
    --- Post updated ---
    are you going to do a crash comp on it
    --- Post updated ---
    --- Post updated ---
    all my bmg folders are gone!
     
  10. Mandjaro

    Mandjaro
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    Of course ! :)
     
  11. LukeJones59

    LukeJones59
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    how do I get it to work its not showing up
     
  12. STICH666

    STICH666
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    It's the raw map data not a mod.
     
  13. YeetMan

    YeetMan
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    I see a problem with this you should scale the size down a tad as you can go like 5 cars wide when in real life its a risk to go 3 cars wide.
     
  14. LukeJones59

    LukeJones59
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    Can you tell me how I get to there?
     
  15. STICH666

    STICH666
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    It's not useable in the game as it is. I only uploaded it so he can use it if he wants.
    --- Post updated ---
    I think that's just how it is in NASCAR Thunder. It's wildly inaccurate.
     
  16. adrian04300704

    adrian04300704
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  17. Pawshore

    Pawshore
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    Thats pretty nascar of you man :p really good work
     
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  18. Solarpower07

    Solarpower07
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    It's great to have a superspeedway that has a catch fence all the way around, flying over the wall on Ate-ona for a year has been slightly annoying.
     
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  19. Daisuke from Wii Sports

    Daisuke from Wii Sports
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    My prayers have been answered
     
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  20. Monster Jam Fan 20

    Monster Jam Fan 20
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    Time for sum blowovers.
     
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