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Questions about official UI apps.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by ARES IV, Aug 29, 2019.

  1. ARES IV

    ARES IV
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    Joined:
    May 6, 2019
    Messages:
    605
    I have a few questions to the developers about some UI apps as well as a suggestion.



    Traffic Debug:

    • Spawn in Factor = ?
    • Spawn out Factor = ?


    Engine Debug:

    • Why BSFC seems to always be on zero?

    Engine Info

    • Why does it not display flywheel power and wheel power? Torque is nice but most people can understand horsepower much better.

    General Profiling Graph

    • What precisly does this do? It seems empty for me?


    Powertrain Visualization

    • The Thickness of the lines is torque... but why are some lines thicker even though they are more far way from the engine? On the German Police ETK 800 the lines close to the engine are thinner than the lines closer to the wheels.
    RPM Debug

    • Not quite sure what is the point of this app?


    Electric SBR - only driver app




    It is a bad sad that the only way to see the energy management of electric cars is the driver view where the display and text ends up pretty small. It would be really cool if we would have an official UI app that allows you to see power flow when in Chase or Orbit camera.


    May I forward you to my suggestion in this matter?

    https://www.beamng.com/threads/main...-consumption-regeneration.64145/#post-1061915
     
  2. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    It's not implemented and stems from pre-powertrain days.

    because for the intended purpose (tuning powertrain losses) torque is more useful.

    It doesn't do anything unless you specifically use it from lua. It's not something for the end user. Its purpose is to quickly display data that changes over time.

    Because regular cars are being built with gearboxes and various other gear reduction on the way from engine to wheels, so the wheel torque can be much (!) higher than what the engine puts out.

    I don't think it has any purpose these days.

    Unfortunately we don't have the resources atm for such things :(
     
    • Informative Informative x 2
  3. ARES IV

    ARES IV
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    Joined:
    May 6, 2019
    Messages:
    605
    One more question:

    The wheel debug app has various coloured lines depending on driving and steering conditions. Is there any guide to what each colour means?

    EDIT 2020:

    Added images:




     
    #3 ARES IV, Dec 18, 2019
    Last edited: Jun 20, 2020
  4. ARES IV

    ARES IV
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    Joined:
    May 6, 2019
    Messages:
    605
    What is the meaning of the inner circle of the G-forces UI app? Is it current tyre grip limit in g?

    Also what is the meaning of the different colours?

     
  5. Ai'Torror

    Ai'Torror
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    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,548
    Inner circle represents 1G outer 2G
    Blue lines are the G forces acting in each direction
    Yellow line draws a graph of sorts of where the Gforces were acting, in your pic you most likely did a slalom while accelerating and then stopped when going straight.
     
    • Like Like x 1
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    The inner circle indicates 1G.

    Green is the current reading, yellow is the trail.
     
    • Like Like x 1
  7. default0.0player

    default0.0player
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    Joined:
    Nov 30, 2018
    Messages:
    1,925
    The outer most blue circle is the wheelspeed.
    The circle in the middle is wheelslip, the higher the slip, whether forward/reverse or sideway, the more the degree it covers. For best cornering performance on tarmac, try keeping it between 90 to 180 degree.
    The inner green/dark red circle is wheel torque from the powertrain, whether be engine power, engine braking or differential action, excluding friction brakes.
     
    • Like Like x 1
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