WIP BeamNG.drive Multiplayer (BeamNG-MP) (Formally "Local Multiplayer (Lua based)")

Discussion in 'Programming' started by [YTGN] | Titch2000, Jun 18, 2019.

  1. GabrielP04

    GabrielP04
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    Hi, I didn't see any answer to this, or at least clear to me. Say two players are on one server, would the performance be the same as if there were two standard vehicles spawned in the same map? Or does the other player not affect performance much.
     
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  2. [YTGN] | Titch2000

    [YTGN] | Titch2000
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    They are about the same in performance but it does seem to vary between clients some times but we are working on this further.
     
  3. michael_zowski

    michael_zowski
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    you will probably hate me for this but will it be released on the repo?
     
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  4. [YTGN] | Titch2000

    [YTGN] | Titch2000
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    Hey, I will not hate on you for that :) As for will it be on the repo, unfortunately we cannot put it on the repo as it is not a fully contained mod and it requires the external program bit which is also not allowed on the repository. Sorry
     
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  5. umustbeloggedintododat

    umustbeloggedintododat
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    When I was using this mod, someone was threating me to leave the server, cursing, and he said I was lagging it. That caused me to not use this mod for a long time.
     
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  6. [YTGN] | Titch2000

    [YTGN] | Titch2000
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    You should have mentioned something to the staff team in our discord. If you were using a modded vehicle it is possible you were causing an issue for the other players though.
     
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  7. umustbeloggedintododat

    umustbeloggedintododat
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    Sadly I don't have discord...
     
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  8. michael_zowski

    michael_zowski
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    Then how did you get the multiplayer server in the first place?
     
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  9. umustbeloggedintododat

    umustbeloggedintododat
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    I had to make a stupid account to do that, and I never used it again
     
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  10. Jackets64

    Jackets64
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    You may have to use it, as there will be updates to the actual external program etc.
    This could be the problem that was making said player's game lag. (Or it wasn't and I don't' know a thing)
     
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  11. kwai38

    kwai38
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    Maybe you were customising your car while in the server? The game has to reload the car every time you change it, which could cause quite a bit of lag
     
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  12. BryceSTP

    BryceSTP
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    So Titch, sorry if your getting this message a lot and its annoying you but how much progress does your MP have until the public release come's out?
    The progress looks amazing so far btw.
     
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  13. Jeppoer

    Jeppoer
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    It is already released, you just have to join the discord server to download the files :)
     
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  14. michael_zowski

    michael_zowski
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    But that's confusing and not everyone has Discord.
     
  15. Jeppoer

    Jeppoer
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    What's confusing about that? You download the bridge and mod files through the "mod download" channel, add the UI app and you're good to go
     
  16. BryceSTP

    BryceSTP
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    No no no no, you prob don't know that there's a early access one where if you pay 1$ you get early access to a more smooth seeing crashes, lots of bugs update.

    That's what I am talking about.
     
  17. Jeppoer

    Jeppoer
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    Oh ok, i thought you were asking for the MP mod as a whole. Misunderstanding :)
     
  18. [YTGN] | Titch2000

    [YTGN] | Titch2000
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    Hey @BryceSTP sorry for the delay. It is getting close but we want to make sure we have most of the bugs exterminated before we go from early access to public. Sorry if thats not the result your looking for but i hope you can understand that we want to make sure its right before we go public with it fully. It is going to be soon. We are almost there now.
     
  19. BryceSTP

    BryceSTP
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    Nice, hope you get it all working properly and I hope you have the best of luck making it more stable.
     
  20. [YTGN] | Titch2000

    [YTGN] | Titch2000
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    Thank you, we are getting there. It is going well!
     
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