My monitor is the Acer CB281HK, at 3840x2160@60Hz, I run the game at 2560x1440@60Hz. I am using a dual monitor setup with a second screen at 640x480@30Hz but the strange resolution thing happens if that screen is present or not. For the FFB wheel, the only program I have running is the native drivers for the wheel. Note: all input from the wheel still works including buttons and pedals, the actual force on the wheel is the only thing not working. I’ve checked Steam Controller Settings and all of the checkboxes are unchecked as the instructions you linked me to say to do. Running the game in safe mode: The 1280x1024 issue is still occurring. But, the issue with force feedback ceasing to work does not seem to occur. Although safe mode seemed to have resent my controls. When I use the game normally these are my FFB settings: Filter- Direct Angle- 1080 Linearity- 1 Deadzones- none I change strength every time it stops working No smoothing Speed: 1250Hz Fast update type No response correction curve No side accel. feedback The issue is probably caused by a mod, I’ll check It’s been about 15 minutes of testing and after changing nothing since yesterday the FFB problem seems to have solved itself. I’m very sorry if I may have wasted your time. If it reappears and I’m sure it’s not caused by a mod I’ll make another post in this thread. Thanks so much for your quick and helpful response!
I've noticed a difference in behavior in the camera path tool in the latest patch. Say you create two markers with different pitch angles. The camera will match the pitch of marker 2 before it reaches the markers position. Seen in GIF provided. Hope this can be fixed in the future. Gfycat Video - Click to Play - Direct Link
also the sunburst started production in 2009, which means it had 2 years to be in the wrc with the 2.0 engine so we either have a non-WRC car or an old WRC car also is this off topic? i feel like it is
wrc cars had way less extreme aero back then tho compere this ford --- Post updated --- to this one the first one is from 2009 and the other from this year
Previous rally cars are quite strange, the I-Series does match Group A regulations throughout its lifespan but is quite down on power for a 2.4 turbo (might just be for reliability issues); the Pessima is definitely a Group A car, but its peak torque comes 1000-1500 rpm late and it weighs 300kg too much; and the Sunburst makes peak power 1000-1500 rpm too late, 150-200 Nm less than it should about 1500-2000 rpm late, and weighs 185-195kg too much; and none of them simulate antilag, contrary to the Vivace
Can we have the traffic AI react to police lights as well and not just the siren? Maybe a lesser reaction would be appropriate, but right now traffic has no reaction.
I found a bug with the 5 cylinder engine from the vivace if it is equipped with the race exhaust. When the engine is idling the exhaust sound stops playing. Tested with mods disabled and a fresh install too.