Audi RS6 I've been working today, interior needs more texture work, aaaand does anyone know how to make car more reflectable, to be mettalic, not matte ???
use this for body color doubleSided = "1"; diffuseColor[1] = "0 0 0 0"; normalMap[2] = "vehicles/common/null.dds"; specularMap[2] = "vehicles/common/null.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "128"; pixelSpecular[1] = "1"; specularPower[1] = "128"; pixelSpecular[1] = "1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "0"; translucent = "1"; translucentBlendOp = "None"; alphaRef = "0"; dynamicCubemap = "1"; materialTag1 = "vehicle"; materialTag0 = "beamng"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; instanceDiffuse[2] = true; diffuseColor[2] = "0.992156923 0.992156923 0.992156923 0.561999977"; specular[2] = "0.70588237 0.70588237 0.70588237 2"; specularPower[2] = "1"; };
weird all my mods use that same coding for colorability.did you clear cache of do you have the mod unpacked from beams mod menu?
holy crap what is that model it looks like you've duplicated all the vertices 5 times over pls tell me you know what u are doing