On Hold [Somewhat outdated] MAN TGS Euro 6

Discussion in 'Land' started by MRcrash, Oct 27, 2018.

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  1. Inertia

    Inertia
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    Try something like this: 2 slidenode rails with 3 nodes, the first 2 in each rail are the vertical sliding portion of the roller, and the last one in each rail is towards the top of the roof to allow the door to "roll up". 1. is the rail, 2. is the slidenode plane (4 nodes) and 3 is the outer roller door frame mesh.
    upload_2020-5-2_9-55-11.png upload_2020-5-2_9-56-10.png upload_2020-5-2_9-57-4.png
    In order for it to work better, since this is mostly to animate the mesh and doesnt really matter for collisions, it might be better to have the top 2 nodes of the slidenode plane that is for the door lower than you would think of putting them, so that there is more vertical travel time in the door before it starts to rotate up to the top section of the rail which is at an angle. Shown in blue are the hydros, I'd personally put them on the top row of nodes as they will have more control while moving and greater adjustment range for setting the top limit.
    upload_2020-5-2_10-3-33.png upload_2020-5-2_10-8-36.png
     
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  2. 221459

    221459
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    eh... <3
     
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  3. Leniek

    Leniek
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    Will this mod be uploaded to repository?
     
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  4. lukastoh

    lukastoh
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    It can't , because it's real vehicle, so copyright
     
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  5. Deboy2014

    Deboy2014
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    will there be a body like this? A cheese wedge beavertail flatbed.
     

    Attached Files:

    • 7_SN18OWC1.jpg
  6. NeoSlx

    NeoSlx
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    How come there aren't offroad heavy duty tires like the ones there are for the rear duallies? I feel it may not be as practical but I just like matching wheels and stuff. And I mean as an option for the front tires.
     
    #2026 NeoSlx, May 3, 2020
    Last edited: May 3, 2020
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  7. Shadier

    Shadier
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    Very good vehicle.
     
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  8. AmtrakSurflinerF59-PHI

    AmtrakSurflinerF59-PHI
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    Best mod 2020.
     

    Attached Files:

    • screenshot_2020-05-04_01-07-15.png
    • screenshot_2020-05-04_01-06-26.png
    • screenshot_2020-05-04_01-05-51.png
    • screenshot_2020-05-04_01-05-16.png
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  9. User_4711328

    User_4711328
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    The details looks really delicate! This must be awesome! Anyway, it would be even more awesome if a 8x4 frame with fifth wheel upfit like the picture below was added. (with liftable axles if possible?)
     

    Attached Files:

    • 2005040852_1.png
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  10. RenAzuma66

    RenAzuma66
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    well good news i got the model to show up correct way (and not diagonally inside the world 754km below the crust of the earth) and now the main jbeaming will start
     
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  11. NaNe

    NaNe
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    I still dont have the spund even when disabling all mods
     
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  12. sky-man-dan

    sky-man-dan
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    This is a really amazing mod, I love the detail. It does seem to tip over if there is weight in the tip truck tho. I played around with the node weight of the hubs. I changed them to 10, it was a lot more stable and didn't effect the handling.

    Really well done. And thank you
     
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  13. michael_zowski

    michael_zowski
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    that's kind of how it's supposed to be
     
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  14. Trophy

    Trophy
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    Will the fire truck uplift break like the ambulance uplift on the h-series?
     
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  15. broohh

    broohh
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    It's gonna be deformable as far as I know.
    It shouldn't fall apart as the ambulance upfit does though, I hope it won't. These are some pictures of firetruck crashes I found, and it's hard to find any where the upfit is destroyed like that. Most crashes, even rollovers don't seem to do a lot of visible damage to the upfit, I think it would be very unrealistic if it would fall apart like a house of cards.


     
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  16. lyndon123

    lyndon123
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    what a horrible set of pictures. blimey.

    but yeh, i being deformable would be cool
     
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  17. QUETAUD

    QUETAUD
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    May 4, 2020
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    bonjour! j'ai a ce jour un gros problème avec votre mod... je l'utilisais hier, tout fonctionnais et aujourd'hui rien ne va ...plus de suspension et je ne plus utiliser la grue ...j'ai déjà désinstaller le jeux et mod et ai décompresser le mod beaucoup de fois...que faire?
     
  18. broohh

    broohh
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    - Go to C:\Users\User\Documents\BeamNG.drive\settings\inputmaps\man\keyboard.diff.
    - Open keyboard.diff using notepad or any other program that opens it.
    - There's a line saying "removed":[ - delete that and save the file, see if it works. Did for me when this happened.
    "name":"Keyboard",
    "version":1,
    "devicetype":"keyboard",
    "removed":[
    {
    "action":"crane_hook_lower",
    "control":"alt b"
    },
    {
    "action":"crane_hook_lift",
    "control":"alt y"
    }
    ],
    "vidpid":"6F1D2B61",
    "bindings":[
    {
    "control":"pageup",
    "action":"crane_hook_lift"
    },
    {
    "control":"pagedown",
    "action":"crane_hook_lower"
    }
    ],
    "guid":"{6F1D2B61-D5A0-11CF-BFC7-444553540000}"
    }
     
  19. michael_zowski

    michael_zowski
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    attendez, pourquoi avez-vous fait ça?
     
  20. gamer123 2

    gamer123 2
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    wait 2023?
     
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