FPS Crush Pack (V3)

Discussion in 'Beam-Monsters' started by Mjamfan22, Mar 18, 2020.

  1. Shelby 427

    Shelby 427
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    uninstalling and reinstalling BeamNG seemed to have fixed the status heap corruption issue, or at least I haven't been able to replicate it since I did that
    EDIT: nevermind I just got it, I'll try disabling every single mod with the exception of the CRD and crush cars, if that still doesn't fix it and I'm the only one getting it then it's likely my PC which I was planning on upgrading soon anyway
    EDIT 2: so with a bit of research it seems BeamNG doesn't like Thrustmaster wheels, as someone stated it worked fine without the wheel but with it plugged in he gets exactly what I'm getting
    EDIT 3: fixed it, for some reason switching the USB to a different port fixed it, and now tabbing between cars is also faster, so not the crush car pack's fault it was just either my wheel or BeamNG being picky with which USB port I used
     
    #21 Shelby 427, Mar 21, 2020
    Last edited: Mar 22, 2020
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  2. Shelby 427

    Shelby 427
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    you say these cars can't take a hit but after being crushed a little you can really send the truck at it and it holds up relatively fine, there's a few spikes but you don't notice them while driving around, also Moonhawks are great for stacking, not sure if it was intentional or not but if you spawn the upper one clipping through the roof of the lower one the upper one will fall and act as if the roof of the other one isn't there, sorry I don't mean to spam the thread, today was just the day I got around to trying to figure out what the heap corruption was and now that it's fixed I can actually test these cars
     

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    • screenshot_2020-03-22_01-16-00.jpg
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  3. Dead_Mouse

    Dead_Mouse
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    might have been the diffference between USB 2.0 and USB 3.0
     
  4. Crunch_5003

    Crunch_5003
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    I know this is off topic but is that map a public map? If so could you like, send me a link to the download? Looks like a fun map to play on.
     
  5. Mjamfan22

    Mjamfan22
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    Updated to V2
     
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  6. RORmadness_Official

    RORmadness_Official
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    Is the low poly moonhawk fixed?
     
  7. Mjamfan22

    Mjamfan22
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    what was wrong with it
     
  8. RORmadness_Official

    RORmadness_Official
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    Collision is off, was noted on the first page
     
  9. Mjamfan22

    Mjamfan22
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    V3 Updated
     
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  10. Shelby 427

    Shelby 427
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    suggestion for 4.0: make a 90 degree jammer for maps that weren't designed for the original placement or have cars on the side of a bus as pictured but still needs a jammer obstacle (like the NRG stadium model that someone made a few months ago, rotating the stadium didn't work, in fact that's how I lost all of my progress and have to restart again because I rotated the terrain in the process as all the ramps were already made, I didn't know rotating the terrain completely broke the terrain collision and I had already saved it, I will now start making backups of my maps so I have something to fall back on if I do something stupid like that again)
     

    Attached Files:

    • screenshot_2020-03-27_20-45-39.jpg
  11. JetFuelCantMeltDankMemes

    JetFuelCantMeltDankMemes
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    In the next update would you be able to add menu thumbnails and the Oldsfullsize/Chevy Caprice?
     
  12. Mjamfan22

    Mjamfan22
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    Fullsize is in the pack. also i dont use the menu thumbnails, look my tutorials on how to spawn them
     
    • Informative Informative x 1
  13. JetFuelCantMeltDankMemes

    JetFuelCantMeltDankMemes
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  14. Shelby 427

    Shelby 427
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