As a sidenote... Up to a few years ago, only domestic manufacturers could partecipate to tendering procedures for equipment intended for Italian Army Forces. That would rule out a german vehicle of the '80s like the ETK for Carabinieri.
As an italian i know it very well, the ETK I-Series was the nearest thing to an Alfa Romeo 75 i could find
Hi, just a little bump to let everyone know about the state of this mod. I actually have time to develop this mod now, and also a pretty accurate plan of what to do (Mainly updating the worthly configs of DPMP). But it will take approximately the time between two game updates, this means that as soon as the mod will be finished it will most likely be broken. I have interest in this mod because it represents, in terms of quality, what DPMP should have become but I want to deliver a perfectly PLAYABLE product, not something that must be reworked after a while. Work will begin as soon as the final release of BeamNG.drive is released and it will have small updates in order to start releasing them as soon as possible and to gather user feedback. Each update will be themed like the one you already have seen, mainly each map will have its own set of vehicles (like the ones for Italy) plus a bunch of other things (I want to mainly create racing and sport cars, for more general vehicles DPMP is enough because the majority of basic configs still works). This mod has a plan but not a date.
Sounds good. This is definitely my favorite config pack, mostly because it only adds a few, well made vehicles, instead of a million "special limited edition 10 billion horsepower manufacturer crossover" vehicles. Keep up the good work.
Djplopper updated Apex Expansion Pack with a new update entry: Update 0.2.2: "1 Year Anniversary" Read the rest of this update entry...
Djplopper updated Apex Expansion Pack with a new update entry: Update 0.2.3: "Reality Fixes" Read the rest of this update entry...
For performance statistics you can use the automatic testing script. https://www.beamng.com/threads/performance-statistics-feedback-thread.28306/
Very nice mod! But for some reason, after i've installed it, the Wentward's s Hero, Zebra and Safari skins just appear as plain white schemes. I've tested and there are no other conflicting mods.
That's really weird, i say that because i had the same situation a few days ago but with the "G-pack" Mod instead. i dont know why that happens.
Theres is a bug in the version 0.21.x that involves a in-game crash or even a computer crash, I know this becasue im the version 0.20.x worked properly No log file founded, only what I writted about Windows 10 x64 Pro Intel i7 7700k 3.60Ghz 8GB ram ddr4 2133mhz 2tb hdd 1tb external drive Intel HD Graphics 630 (with the latest fix available, no problem) Settings in lowest possible and 1280x728 resolution (20-35 fps)
The engine texture of the pickup, roamer, hopper, H-series disappears. After Update v0.21, I deleted the cache and checked all modes one by one, Only this mode caused texture problems. I really like the Covet Skin in this mode, so I hope the problem with this mode will be solved.
this mod/version has an incompatibility / conflict with the Mega Gavril Engine Pack, making the Pickup and Roamer engine bay have all white textures, incluiding the transmission and engine external components such as brake lines, reservoirs and etc I deleted the game's cache folder and tested all my other 92 mods 1 by 1 and came to the conclusion that the problem is only with that mod i mentioned a print of the problem:
I'm working on a small hotfix to make the mod compatible with the latest update. It will also have a remastered version of what the DPMP Baja D15 should have been from the beginning, work on the V10 is almost over, the Civetta is already up to date. only the Covet needs a fix. Other minor configs are just skin so they should be fine
Djplopper updated Apex Expansion Pack with a new update entry: Update 0.2.4: "Jumping through hotfixes" Read the rest of this update entry...