When ever I spawn traffic it works for about a minute then stop then I have to keep reseting it.Anybody know how to fix this?
With the minor update, the high frequency sound present on the I3 ECU 130 (before the minor update) is yet perceptible on the I3 Stage 1 but in a less strong way. Do you hear that turbo noise ? It's normal ?
I've driven today my friends Golf GTI (mk7) that uses electronic style differential. And it handles like in-game, which is a very weird feeling if you are not used to it. But I can assure all of you that it works this way in real life as well.
The long and short rear links in 3-point solid axle suspension are not aligned with Roamer's extended frame and H-series' upfit frame.
This has already been mentioned numerous times and the devs are aware. See front page of this thread: Known Issues Various issues with Fullscreen and other Window modes | Several fixes in the 0.19.1 Traffic vehicles stop running if they crash | Fixed for hotfix Missing onboard camera in some H-series variants | Fixed for hotfix It's not possible to unhook a trailer | Fixed for hotfix
maybe me and a couple people are just dumb, but i'm getting some pretty bad performance issues on grid small pure, and so are they. like, 15fps when i can run WCU at 30-40, maybe 20 in the crowded areas. not sure if this has been reported before.
So the ediff logic is not accessible? It's part of the "Driving & Safety Electronics" but we can't see it to disable it individually?
Hey, I just wanted to thank the dev team for adding the push bumper to the H-series and Roamer, as well as for the trim rings now available for a large number of the steel wheels! One of the new parts I'm really enjoying is the spare tire holder on the D-series - but I'm thinking it could use a little bit extra just to finish it off. One or two new textures ('Charro', 'Gavril', etc.) for the spare tire cover, as was done on the Hopper The addition of the Grip-All TXR wheels as spare tires, and maybe some of the STX wheels as well, given that JBeams for the STX wheels already exist for the Hopper The addition of the spare tire holder to the stepside bed.
Police chases are broken for several versions in a row. They are simply non-aggressive and do not try to catch up with me as before. What could it be? Who can explain or give a decision?
I am having a lot of performance issues with the bushes that slow you down when driving through them. I loose about 30% - 50% of my framerate constantly whenever a car touches that stuff. I like the idea if these collisions with assets but if the performance does not increase there should be an option to disable it to help people like me with a low-end pc.