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[BUG] Vehicles don't keep rotation when reloading the map

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Random Wrecker, Apr 16, 2020.

  1. Random Wrecker

    Random Wrecker
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    Joined:
    Apr 12, 2020
    Messages:
    27
    So when I spawn a vehicle in a map and save it with rotation and reload the map the vehicle resets to a rotation of 0° while the map editor still shows the correct rotation (In this case -180°.).
    Before:
    20200416123450_1.jpg
    After:
    20200416123543_1.jpg
    It doesn't even help to just press [Enter] to reapply the rotation in the map editor. You have to set 0° as the rotation, apply, and then set the right rotation.

    Thanks
     
  2. Random Wrecker

    Random Wrecker
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    Joined:
    Apr 12, 2020
    Messages:
    27
    I'm posting, that response, because I fear, that this thread will vanish to the 5th site and never be seen, especially answered.
    Apologies
     
  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    We are aware of this, it's not a new issue, but has always been like so.
    You are not really meant to be saving vehicles with a level, why are you doing this?
     
  4. Random Wrecker

    Random Wrecker
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    Joined:
    Apr 12, 2020
    Messages:
    27
    It's about saving props on maps like car jump arena to grant more destruction (hence the screenshots). I really like sucks to go to every prop and press r (I later found out, that you can press [SHIFT R].). But I also wan't to revisit my configurations later. Thanks
     
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