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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Cutlass

    Cutlass
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    I think its coming in a hotfix
     
  2. MrCin

    MrCin
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  3. Cutlass

    Cutlass
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    screenshot_2020-04-16_12-54-34.png hoch cough snrik
     
    • Informative Informative x 2
  4. RadeS

    RadeS
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    No they are ať this version
     
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  5. mamatari

    mamatari
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    What is this car on the Hirochi circuit ?!
     

    Attached Files:

    • 20200416_140920.jpg
    • 20200416_140806.jpg
  6. Alex_Farmer557

    Alex_Farmer557
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    an etk 800/k series
     
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  7. urbanestdog45

    urbanestdog45
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    ETK K series but with some odd (possibly new) gauges and an Arnida wheel.
     
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  8. Harkin Gaming

    Harkin Gaming
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    Circular mirrors too.

    To me it looks like a illustration instead of an actual image of a K series. Similar to the cutscenes in the Utah career demo campaign.
     
    • Agree Agree x 4
  9. Youngtimer

    Youngtimer
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    I would say that this is possible race preped K-Series. Though, I've never seen a race car with usual gauges and infotainment.
     
  10. urbanestdog45

    urbanestdog45
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    the circular mirrors could just be an illusion of an oval being turned into a circle because you’re looking at it from an angle.
     
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  11. PeakAir

    PeakAir
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    So I was searching through the Lua trying to find out more about the games aero system when I came across a little gem. So It appears the the Devs have been working on their own multiplayer. There are 3 files that I found. they are located at:
    Programfiles x86 / Steam / steamapps / common / Beamng.drive / Lua / ge / serverConnection.lua

    Programfiles x86 / Steam / steamapps / common / Beamng.drive / Lua / ge / server / server.lua & commands.lua

    The files in the server folder were added in the last update. serverConnection.lua was added on the 7th Feb 2019 which I admit shines a bit of doubt on its relavence

    server.lua appears to be in charge of loading the maps, spawning the stuff and syncing all that up.
    commands.lua I believe syncs the player camera with the server
    serverConnection.lua seems to just manage manage the server connection

    I encourage you to have a look for your self. You never know what you'll find
    upload_2020-4-17_14-32-57.png
     

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  12. kwai38

    kwai38
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    Woah. Woah. Some dev correct him now I don't want to believe multiplayer will be a thing(A A A A A A A A)
     
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  13. ManfredE3

    ManfredE3
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    It's not a secret that there was some research done into it, that was stated back in Over the Horizon.
     
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  14. kwai38

    kwai38
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    Oh. Well I got way too over hyped lol.
     
  15. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Sorry to shoot down that ballon immediately, these files are leftovers from the Torque3D structure, in our game they have nothing to do with multiplayer :)
     
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  16. PeakAir

    PeakAir
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    Yeah, I thought that those files too well commented to be from the Devs.
     
  17. _Tanco

    _Tanco
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    Why does everyone gets hyped by multiplayer when we already have a community mod making online multiplayer :confused: (Titch's mod)
     
    • Agree Agree x 2
  18. ktheminecraftfan

    ktheminecraftfan
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    Why does everyone want multiplayer? this game will suck as a multiplayer game. Plus people have figured out ways to get the multi seat feature to work somehow online.



    Didn't ROR have multiplayer but you couldn't crash into other people?
     
    • Agree Agree x 2
  19. Zennybear

    Zennybear
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    I didn't try the mod yet but i would say because it's rare to have community made MP conversions that work properly, depending on the game engine ending up with something that works smoothly with a proper netcode and synchronization of the various actions is really hard. Even more so if you don't have full access to the SDK and code of the game. TruckersMP and sa:mp (san andreas multiplayer) are the only ones that come to mind. That being said i'll download the mod right away.

    It's a sandbox with vehicles and big maps, does it really need to be explained? :D I personally would spend much more time in mp than in sp.
     
    • Agree Agree x 2
  20. _Tanco

    _Tanco
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    I remember the hundred of hours I played ROR in multiplayer with my brother, and the amount of fun we had even if there wasn't collisions. Multiplayer is always beneficial for a game, even more in a sandbox car game where you can quickly feel a bit alone.

    Right now the mod works and is enjoyable. It's still not perfect (the cars move at 20 refresh per second), but the mod is still WIP. They are still doing improvements to raise the numbre of refresh per second and improve the stability, and it looks really promising (there's a preview video where they show that). It's really impressive how far they went when seeing the complexity of beam's engine and the amount of data needed to be sent to make it looks realistic
     
    #23560 _Tanco, Apr 17, 2020
    Last edited: Apr 17, 2020
    • Informative Informative x 1
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