Help needed

Discussion in 'Content Creation' started by timanka123, Apr 12, 2020.

  1. timanka123

    timanka123
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    Joined:
    Jun 5, 2017
    Messages:
    7
    Hello. i would like to get some help with importing a block in to beamng and change weight on the block.
    i know i sound pretty stupid to not know how to import a block in to beamng. and i got some questions
    1. do i need to make a jbeam for a block to just lay in the back in a trunk?
    2. do i need some special tools more then blender to import a block
    3. do i need to make some kind of files for the block to be in?
    upload_2020-4-12_12-56-32.png
     
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  2. bluehawk360

    bluehawk360
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    Sep 28, 2014
    Messages:
    201
    I'm not very good when it comes to modding but I do know a few things.

    1. Yes. You need at least a basic JBeam in order for the block to collide with other vehicles or objects. The game uses Jbeams as a way to determine if objects are colliding
    2. Unsure
    3. There are certain ways you need to export the file to get it in Beam. There is a wiki, but I believe that's outdated.
     
  3. Shtoorminator

    Shtoorminator
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    Jun 10, 2017
    Messages:
    36
    I'm not very experienced as well, but here's at least something to start with:

    1. Already answered.
    2. If you mean the 3D model itself then the answer is no. Blender can export in Collada .dae format by default.
    2.1 But as mentioned, there's also JBeam needed. For the JBeam creating/editing you can use several tools:
    - There's official JBeam exporter. It works as an Addon for Blender. Here's the link for the latest one (https://github.com/50thomatoes50/BlenderBeamNGExport/releases/tag/v0.3.1). Although judging by your screenshot you use Blender 2.79, so either use the older version of exporter (https://github.com/50thomatoes50/BlenderBeamNGExport/releases) or use newer version of Blender.
    - There's also very old tool which comes with the game located in your BeamNG directory (BeamNG.drive\utils\editor). It gives you the ability to see the Jbeam visually. idk if anyone still uses it, but at least it's there
    - And you deffinetely need some text editor (Notepad++ is probably the best choice).
    2.2 Also for texture work you might need some graphical editor which supports .dds format. Photoshop and GIMP have specific add-ons for .dds support.
    3. You need the exported .dae file with the model itself, some JBeam files (I believe for the cube there's two of them needed) and .dds texture file (which is optional I think)

    Again, I'm not that experienced, but that's what I found while my very slow learning process. The wiki is outdated indeed, but there's still enough useful info for all the basic needs.
     
  4. timanka123

    timanka123
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    Jun 5, 2017
    Messages:
    7
    Thx for the answers i will try my best to understand
     
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