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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. destroyer8769

    destroyer8769
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    Dec 9, 2013
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    550
    That looks so good, almost like forza, that's what I wished beamng looked like.
     
  2. pf12351

    pf12351
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    Feb 24, 2013
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    396
  3. Laxis88

    Laxis88
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    This map is taking some time and i'm not sure how FPS friendly it will be.
    But ill show you some images because I love looking at what people are up too and i'd like to contribute.

    The map shown currently is mostly what it is like in real life. Its quite time consuming and I may not be making it to scale or detailed.
    With these custom meshes the size increases. I need to make more duplicated meshes that I can place around the place to save size.

    This is my first real go at a terrain for BeamNG, any advise is welcomed.
    Thank you.


    (imported from here)

    (imported from here)

    (imported from here)

    (imported from here)

    (imported from here)

    sorry for the wall of images.
     
  4. pf12351

    pf12351
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    OMG! WOW! Great job! I wish I could make maps like that...
     
  5. chris_lucas

    chris_lucas
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    Nice some useful shit for my truck too.:D


    *Beta release of canyon in my group soon*
    BeamNG.drive.x86 2014-06-06 18-21-23-809.png
     
    #1945 chris_lucas, Jun 6, 2014
    Last edited: Jun 6, 2014
  6. Calais

    Calais
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    Screenshot_1.jpg Screenshot_2.jpg

    Thoughts? 800 polys
     
  7. BlueScreen

    BlueScreen
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  8. Calais

    Calais
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    Yeah, I know I need smoothing. I just thought id take it off. Its my own brand, Scoupé. Its called the Urbem.
     
  9. mtchll3

    mtchll3
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    294
    i think it would look a bit better if you pull the grill and lower bumper forward making it rounder on the front and so that the guards don't go past the bonnet
     
  10. pf12351

    pf12351
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    396
    hjjho.PNG As of right now, albert park is a flat map with no material. Is there a way to "sculpt" it in game, or do I need to go back to L3DT and completely restart?
     
  11. Laxis88

    Laxis88
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    For some reason it reminds me of this.

    This sort of front end is nice.


    (imported from here)

    - - - Updated - - -


    If you're just making the terrain from scratch then yes.

    If you have details in that terrain that you want from L3DT then no, I don't believe so.

    You can create the terrain and sculpt it in the editor.

    Click the terrain tab.
    If there are not current terrains it will ask you to make one.
    Click yes and then choose your details.


    (imported from here)
     
  12. Zappymouse

    Zappymouse
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    Jun 18, 2013
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    1,059
    gabe, sam, kutchy, and friends all better step up their modding games.


    (imported from here)
     
  13. Laxis88

    Laxis88
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  14. Rokzy rules

    Rokzy rules
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  15. mtchll3

    mtchll3
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  16. Rokzy rules

    Rokzy rules
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    Guys I need your input here. Should I release the full mud version (shown below) or just the body mud or have a choice between both wheel and tire mud aswell ?
     
  17. JoNnii

    JoNnii
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    Jul 3, 2013
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    106
    Your headlights are pretty small.

    Klassik-Auktion-Chevrolet-Corvette-C1-474x316-6bcfbce83a721dcc.jpg
     
  18. thip123

    thip123
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    Jan 27, 2014
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    28
    I'll work on the headlights.
    1961 Corvette.png
     
  19. Fundador

    Fundador
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    May 21, 2013
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    595
    Hey man, read the tutorial in my signature, it covers everything from making the heightmap to road smoothing workflow. I promise it will answer all your questions.
     
  20. chris_lucas

    chris_lucas
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    Dec 12, 2012
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    Nice work:D, I've seen one of those on the highway they are rare where I live.
     
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