Good Morning all, I have "maps" made in 3DS Max i say maps... they are racing tracks and other stuff..... i can export from max into T3D and BeamNG, In T3D i can make the map driveable... IE: collision Type = Visable Mesh..... But in beamNG i can not.... Most of my maps are all made in Max and i would like to start to put some of the good ones into beamNG. Please can someone help me out and if anyone knows a way to get full on maps made from external modeling program to run in BeamNG? i dont really want to have to remake all my maps in the "in-game" editor as they will never come out the same. Many Thanks for reading this. Kev
i still can not do this very well, even if i make the Collision Mesh a clone of my track surface and name it correct so it is not visible in game and is just used a collision mesh, the collision mesh do not line up with the main mesh! sometimes it is on its side and sometimes its off center or just plain moved. i am just not able to understand this and hoping there is a better way to do this? The only way i have done this where everything worked correct was on a small track that just had in-feild grass, track surface and a wall around the ouitside was to export it from max... IE: trackmesh wallmesh grassmesh colmesh-1 colmesh-2 colmesh-3 export as DAE Download SketchUp 8 FREE version and import into there, Once loaded in SketchUp re-export making NO changes as DAE again and that seamed to give me my track that was driveable. Kev