I think vintage cars are missing in Beamng and I guess I'm not the only player who think it. We sould have cars like this:
Oh look another pointless thread about cars that cant be made into the game because they would be both too unstable and too pointless. Cars from the 30's are already questionable, but from the 10's are just useless. Anemic engines and thin parts that just cant be jbeamed in a realistic manner. If there is a car that cant be made for this game is something from the 1900s.
I like 60's cars, but I'm aware that some of them won't get added to the game. Srockzz, your posts are funny and entertaining. I do have a question for you. Do you think pre war cars would have a crap-ton of bugs and glitches if they were in BeamNG.Drive?
It depends on the body style. Honestly im opening my mind a little bit and saying that 1920s-30s cars are not as pointless as i may have initially implied. However 1910s cars are. Impossible to jbeam properly, and i cannot see a gameplay situation where a car that old would make any sense. Sure with cars from the 30s you can make the argument of hot rods, but if you go further back then thats gone, and that combined with how odd the suspension setup of early cars where (More like a carriage than a car), then you got even more problems when making the Jbeam.
I wouldn't mind a 1930s car in BeamNG.Drive. 30's cars would make wonderful hotrods. I'm sure once the devs evolve a bit and learn new technology, they could probably make older and newer cars a bit better. 1910s cars might be useful if the devs decide to make like an old 1900s town, but even then. A 20s or 30s car might work better and would probably be easier to make without too many issues with stuff including the jbeam. I think it will be a long time before a 1910s vehicle gets in BeamNG if ever. I think it would be cool if the devs actually managed to get a 1910s car into BeamNG.Drive, but I'm not expecting a 1910s vehicle to be in BeamNG any time soon. If jbeaming a 1910s car is as impossible to jbeam as you say it is. Then the devs may never get a 1910s car in BeamNG.Drive
I agree with you. A 30s car such as that 1990s mcdonalds hot rod with flames on it would be cool. And not just for driving. One could simply not just crash one of these in real life. In beamng you could. https://www.beamng.com/threads/1948-fintray-roadster.53362/ : you do have the Fintray Roadster,. The fintray roadster has not been released apart from on the repo with a tray of finland flags, : 1927 something. I hope that helped
Interwars and post WW2 american and british cars are hot to me. Otherwise, pre WW1 cars wouldn't make much sense unless we mean a Ford A or a racing car from the era. Those dont have jbeams too small to simulate.
How exactly is it doing that? You seem to be the only one who gets irrationally angry whenever someone mentions a car from before 1945.
I think his point is that resources will be spent on something he deems not worthy. The issue is he's no one to deem what's worth the resources and time to implement and what not.
Could you explain me why there is cars of 1950s, 1960s, 1970s, 1980s, 1990s, 2000s and 2010s and not 1910s and 1920s ?
Keep in mind, the game has come a long way. What might have seemed impossible a few years ago is now ingame today (for example Traffic). If they can develop the skill to j-beam a 1910's car, I think it might be possible. Same thing with the '53 Special. Fast forward to when this game was first released, Beam had a thing for slab-sided cars (see first pic, and because they were the easiest to j-beam), and j-beaming all the round curves (see second pic) that the Special has seemed impossible for them a long time ago.
Passenger cars are actually missing the 2000's. The GM goes up to '97 and the Sunburst starts at '09. Even if you include commercial vehicles, the van only goes up to '01. IMO 1930 is the limit for official content. Anything older than that would be pretty tough to even use in any races. Yes there was a 1919 Franklin at drag week, but it was running like +30 second passes. Yes they are surprisingly good off road (being that roads were more of a concept than a tangible thing back then) but, bar sticking the body onto a D-Series shorty frame, I wouldn't be picking it for any competitive events. As for customization, it is there but it's limited compared to the 1930's stuff. I do always say that having cars of cultural, historic, and engineering significance is important, but cars like the Model T are more important to business and industrial history than car history. The cultural significance they do have is overlapping heavily with the 1930's stuff.
With Automation mods, It's possible to have vintage cars: https://www.beamng.com/resources/frod-model-s-convertible.10737/ https://www.beamng.com/resources/1919-luka-truck-l-15.10664/ https://www.beamng.com/resources/1919-ford-model-t-touring.10459/
Carriages used premature Leaf Spring technology... Did they not? I fail to see how that's "impossible" --- Post updated --- Is the pigeon "good" in races? Now... If I'm honest the ford stuff from late 1920 - 1930s is more interesting because cars started to cross between the gap towards what would evolve to become muscle cars in a sense. Those 30s fords are much more of a milestone in vehicular history then the Model T and other wagon oriented Vehicles. Those early cars were basically just a horse that was more complicated, didn't make a mess or smell, and couldn't go up a hill without the fuel losing pressure due to a pumpless system. Frankly horses have better performance and are a companion rather then some contraption you'd be fighting with to go nowhere fast day-in day-out. But I suppose evolving cities felt horses were too dirty for cities at the time. Today those cars are kind of a joke, if not interesting to imagine people really drove them when you realize the controls made less sense then controlling a Mac with an N64 controller. If I'm correct the Model T was basically just an adjustable cruise control at all times making stopping very awkward at best. I think that's where beam would fail to simulate these cars... And how uselessly hilarious the input mediums were.