I'd definitely suggest MIG welding for a job such as that. It's the easiest to learn and would yield sufficiently clean results for building a roll bar.
Finally just jumpstarted my first attempt for doing character stuff with some sort of artstyle now, only started on the hands but am looking forward to getting it finished today or tomorrow!
Currently thinking about getting some older Forza games but im not sure if theyre still worth it? What would you guys say go for it or let it be?
old motorsport games? yes, they're well worth it, i got fm2,3 and 4 for under 10 quid total and they're very replayable
Thats good because i found a site thats still selling it dor 16 euros wich still is fine by me because thats the normal price its going for on ebay and so on.
Frankly I don't know if I could enjoy the Horizons, just because of the knowledge that they could have been so much more than they were.
The Horizons were more of like the street culture for car meets, drag racing, drift meets, etc. which ultimately was deemed “festivals”.
I really liked both Horizon and Motorsport but they really could have been more. Horizon really would need a bigger and more varied map but im not too sure how to achieve this with the current gen Consoles. Motorsport is a bit limited track wise sadly but hopefully the older ones will feel diffrent.
Exactly. But at the same time, they're not. The overall impression I get of the Horizon series is that the design brief, including customization (what there is of it) and car lists, was written by someone who had never had any interest in cars before and was only given one day to research car culture, with the stipulation that they could only use popular "mainstream" car culture blogs with no associated print publications to do their research. So you get the same globalized car list game after game after game, with a lot of trick-of-the-month sports/super/hypercars, and a lot of universal cult classics, and some le funni meme cars xdddddddd (but rarely any which would actually be interesting, or relatable, or even make sense in-setting), plus a very few regional-stereotype models to give a veneer of local flavor (which may or may not get reused in the next game where they once again make no sense). The only ones that have actual customization beyond tack-on overfender kits for tuners, the universal and completely cosmetic blower scoop for muscle cars, and the weak-looking and often ill-fitting universal Forza Aero (i.e. cancer), are the visibly-inaccurate models recycled all the way from Forza 2. LOLWACKY cross-manufacturer engine swaps get a lot of respect in real life because they're unique and unexpected, but when they're literally the only swaps you can use, it's the same engines and drivelines for every car, and everyone uses them because that's The Meta(tm), it just gets frankly annoying. And the map design, good grief the map design, the map design is just fricking cancer with the first Horizon being the only possible exception. Apparently real, technical cornering roads, except for short segments set aside for drifting (bro!), are always dirt in Horizon Universe; beyond the drift zones, paved roads are kept straight and fast with lanes at least twice as wide as they should be so that the highly lucrative "spoiled 9 year old" demographic never has to interact with difficulty, failure, skill, or any of those other frownie-sad-face things (because apparently just dumbing down the physics isn't enough). The maps take all the things I dislike about purpose-built racetracks and put a hasty "street" skin over them, without making much of an attempt to hide the fact that that is what they are doing. Of course unbreakable walls and trees are also in much shorter supply than they should be, because apparently fun and engaging gameplay means beelining across open ground in a Lamborghini. And this is the entire freaking map, everywhere; Fortune Island sort of has a paved-technical road but even that one is rather mediocre. Horizon 3, despite being released in 2016 which was the absolute uber-peak of drift/Eurobeat memes, just straight deleted the Great Dividing Range (i.e. one of the only places in Australia that has what you might call "touge roads") putting an extremely harsh and noticeable climate (texture) shift where it should have been, in favor of squeezing in more "stereotypically Australian" locations. As it is now, Horizon is about as accurate a representation of any given area's true car culture as American pizza is of Italian food. Maybe less. They would achieve this quite simply - by making the map more varied. As it is now all their eggs are in the "Twelvie doing 240 MPH in the McLaren we gave him for free" basket and it's horrible. If they could set aside even one part of the map for truly technical roads - roads, not "Drift Zones" - that would be a huge improvement already.
For not having FH1 and having 2-4 I believe FH3 was very diverse with environments. From rainforests to the big city, deserts to beaches. I spent most of my time on FH3 before transfering to FH4. Let me tell you, I know every single glitch spot in FH3 still. Breaking that game was the best.
Yes Inquisitor, this post right here. --- Post updated --- There was a lot of environmental diversity - rather crudely shoehorned in. But when it came to paved roads there was practically no diversity whatsoever - all too wide, all too fast, and the environmental diversity it was missing the one environment that could have been the exception to this. FH4 is much the same but without even having any environmental diversity.