Helloooo! I was curious on how to supercharge automation cars and with a bit of looking around and digging I figured out how to use Msaxflismyren's Supercharge Any car Mod with any Automation car. SO lets get on with this. 1. Get the files you need! - Download this Superchargers.jbeam - Automation Car to use 2. - Go to your Documents folder and then go to the BeamNG.Drive folder, inside there should be a mods folder and inside that should be where your automation cars get exported to - you want to open the automation car mod zip file of your choice - open the zip and go to vehicles then and copy the engine.jbeam ~ you now need to go the vehicle folder inside the BeamNG.Drive folder and create a folder that replicates your automation car name for example mine will be 'envious_rsls_base_model' ~ You need to put the camso_engine.jbeam and the Superchargers.jbeam in this new folder 3. Editing!! you need to open the camso_engine.jbeam in a text editor and add the line below camso_engine.jbeam Code: ["Supercharger","Supercharger", "Supercharger"], here is an example, you can see it above the transmission line Code: { "Camso_Engine": { "information":{ "authors":"Camshaft Software", "name":"Car Engine", } "slotType" : "Camso_Engine", "slots": [ ["type", "default", "description"] ["Supercharger","Supercharger", "Supercharger"], ["Camso_Transmission","Camso_Transmission", "Transmission"] ], "powertrain" : [ ["type", "name", "inputName", "inputIndex"], ["combustionEngine", "mainEngine", "dummy", 0], ], 4. TEST! - once you've saved the jbeam file you can now test the vehicle, you will need to open the parts editor in and add the supercharger, since this is Msaxflismyren's you have the ability to tweak the settings of the supercharger to allow for unrealistic amounts of power or apropriate amounts of power. Optionally you can use automation mods to add superchargers but as we know those are visual only but I think its a nice detail.
Seems helpful. However, I noticed you put the twin-screw supercharger as a "roots" type instead of "screws".
Odd, I havent changed anything of the original mod so it could just be some odd behaivour but feel free to correct within your own game.
this is great however, how do i package this into the zip file to publish as a mod' edit: nevermind i figured it out
I am editing an automation cars radiator making it more effective, but when I go into the game, it turns into the default blue truck. How do I fix this?
This is amazing! We can twin charge our automation cars! Can I use/add this in my mod that gives all automation cars custom parts?
Press tilde (the ` button to the left of 1 on the numerical row) & it should tell you what problem you're running into. My guess is that you somewhere forgot a [ or ] which makes the code broken