How did you increase and decrease the amount of the smoke particle? pls tell me :v OT: I'm on phone right now, so no pics....
bruh moment OT and little update detail: Now the bumpmaps look good,cockpit has to be started and my poor js and html c**p is gonna be used here
In the engine JBEAM theres a line with particulates and somethingalong the lines of backfire just increase the number and your done Edit forgot the pic
The moral of the story here is: Dummy + Skydiving = bad --- Post updated --- Or at least skydiving in sun gravity
SBR4 hillclimb vs my '96 GT2 racecar. Just some AI casually sending it @1.5 risk. At 1.6 it may lose control occasionally, but still put a good show. 1st corner of Hirochi Raceway. It's even able to stand up for itself at Automation track. Is there a way to make hillclimb SBR4 less tail-happy? AI tends to spin it at Bavarian Bend unless you lower the risk to ~1.27
Found a copy of beam from 5 years ago on my laptop. Copied it to my main pc and ran them side by side. Pretty cool to see how much the game has changed.
What seats 11, gets 4mpg maximum, looks like its been through hell and back, and was made by a random dude in his back yard... This of course Strictly fwd because thats just how it works, but it still drives lmao just make it a 4WD locking transfer case and it should work just fine
Made some adjustments and now Beamng is looking better than ever! - shout out to @Brother_Dave for this amazing graphics mod!
needs two engines but it drives lol 6.0 v8 up front and 4.1 i6 in the rear --- Post updated --- didn't make the corner