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0.18 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Nadeox1, Dec 9, 2019.

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  1. DriftinCovet1987

    DriftinCovet1987
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    Joined:
    Apr 14, 2016
    Messages:
    1,192
    So, I've managed to compile a complete list of every standard BeamNG vehicle's population count, even breaking down the D-, H-, and T-Series into their separate types (D15/D25/D35; Vanster/Cabster; and T65/T75), and I've found that it's...rather peculiar.

    Piccolina 10680


    LeGran
    21980


    Moonhawk
    25390


    Burnside
    2300


    Bolide
    269


    800 Series
    35620


    I-Series
    15708


    K-Series
    11030


    Barstow
    13410


    Bluebuck
    11248


    D15
    306,510


    D25
    39000


    D35
    12570


    Grand Marshal
    71080


    H15/H25
    36130


    H45
    55000


    Roamer
    98240


    T65
    34501


    T75
    27651


    SBR4
    28820


    Sunburst
    46260


    200BX
    54450


    Covet
    221,982


    Hopper
    37450


    Miramar
    3740


    88 Pessima
    39550


    96 Pessima
    302,200


    Pigeon
    3800


    DT40L
    18021


    Total 1,584,590

    And I have to know: what does all of this mean? What am I supposed to do with these numbers? What does 1,584,590 represent in game terms? Is this how many vehicles there are in the entire BeamNG world, or does this represent how many vehicles there are in the current BeamNG maps? Are all of these arbitrary numbers solely for traffic/career mode, or are there really 3,800 Pigeons and 222K Covets in the world? I could perhaps see about 3,000-5,000 vehicles in all the maps (2,000-4,000 in WCA), with maybe 15,000-20,000 in the surrounding areas (12,000-17,000 in WCA), but that still leaves about 1,564,590 vehicles unaccounted for.

    If we look at this from a world perspective, then a lot of these numbers are really low, even for just 25 vehicles. They can't possibly represent the figures for each vehicle for everywhere, right? Surely, the Sunburst couldn't have sold only 46,260 copies in 6 years, or the 800 Series a mere 35,620 units in 5 years. Those are sports car numbers in a country like the US for a compact sedan and a midsize wagon worldwide.

    I ask this because I'm currently trying to figure something out that involves the population counts of the BeamNG vehicles.
     
  2. Dax_with_a_citroen

    Dax_with_a_citroen
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    Joined:
    Dec 11, 2019
    Messages:
    53
    Well i hope someday fix the Intel HD 630/620 problems.. It's keep happening in my game..There's 2 causes of this crash:

    1_ Press R to reload the game results in GAME CRASH
    2_ Crash some vehicle at high speed (ani vehicle) results in GAME CRASH

    I have Intel HD 630 , i try safe mod , FPS limiter , everyting.. Nothing fix it..
     
  3. SuperAusten64

    SuperAusten64
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    Joined:
    Jul 5, 2019
    Messages:
    864
    Installing DXVK will fix your crashing issue. It did for me.
     
  4. LJ74

    LJ74
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    Joined:
    Oct 27, 2018
    Messages:
    1,904
    Stop this

    OT just because:

    0.18 is very nice and I've had no bugs so far
     
    • Agree Agree x 2
  5. AbdullahBemath27

    AbdullahBemath27
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    Joined:
    Oct 4, 2018
    Messages:
    138
    Hi. The SBR4 sequential transmission doesn't seem to have any transmission whine anymore. Tested in safe mode as well.
     
  6. Alex [ITA]

    Alex [ITA]
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    Joined:
    Apr 1, 2016
    Messages:
    465
    I don't know if it's been already reported, but the game crashes every time I try to drift in West Coast USA. It just freezes and after two seconds it crashes with a generic error (0x[a few zeros]1). After I load the game a second time I can drift again… Weird issue.


    Seems solved, apparently running two versions of the same mod breaks the game pretty badly. :rolleyes:
     
    #466 Alex [ITA], Jan 9, 2020
    Last edited: Jan 9, 2020
    • Informative Informative x 1
  7. den_chik

    den_chik
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    Joined:
    Dec 12, 2019
    Messages:
    877
    Why that strange collision within poles and trees?
     

    Attached Files:

    • screenshot_2020-01-10_05-42-02.jpg
  8. Nascal

    Nascal
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    Joined:
    Apr 29, 2016
    Messages:
    70
    This is more of an overall "thing" with the game, but...
    I still find moments where I take a corner a bit too enthusiastically on the inside, a ditch/a rock popping me onto two wheels, leading to an inevitable rollover towards some grassland only to find myself (mostly) sliding on my roof over the field rather unimpressively, as if I was on ice or something. I feel like the "grab" effect on certain terrain elements is still...off.

    The reason I wrote this? I've watched too many Finnish rally crashes...
     
    • Agree Agree x 6
    • Informative Informative x 1
  9. Deleted member 337571

    Deleted member 337571
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    Guest

    I didn't turn the wheel, no mods active.
     

    Attached Files:

    • Adsz.png
    • lol.png
  10. Cento186

    Cento186
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    Joined:
    Feb 15, 2014
    Messages:
    38
    Is it me or do cars take forever to warm up since the latest update? Sometimes they don't seem to at all.

    Probably not exclusive to this update but driving the new pessima 2.0 LX auto, with no tyres fitted, I ran over a curb and got the tyre pop sound and message to say the FR tyre is deflated?
     
  11. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Joined:
    Mar 6, 2015
    Messages:
    1,411
    They've always taken a long time. You pretty much have to sit there and babysit them with slight throttle to make them warm up. Something about cooling systems being set up slightly differently in BeamNG than in real life.
     
    • Like Like x 1
    • Agree Agree x 1
  12. Volf

    Volf
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    Joined:
    Jan 13, 2020
    Messages:
    1
    здравствуйте у меня выходит данная ошибка there is no valid rendering device available
    --- Post updated ---
    there is no valid rendering device available как исправить не подскажите??
     
  13. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    • Like Like x 2
  14. Johnny Wilson

    Johnny Wilson
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    Joined:
    Aug 5, 2017
    Messages:
    144
    The large box utility trailer is invisible
     
  15. admanny

    admanny
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    Joined:
    Sep 26, 2017
    Messages:
    21
    an update today? 0.18.4.1?

    changelog?
     
  16. Copunit12

    Copunit12
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    Joined:
    Jan 13, 2015
    Messages:
    484
     
  17. KCHARRO

    KCHARRO
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    Joined:
    Sep 1, 2018
    Messages:
    36
    0.18.4.0 Question:
    Has anyone happened after editing a level in the editor, all map objects are saved but vehicles are not?

    It's happening to me, I edit a level, example: In GridMap I placed railroad tracks around the map with vehicles, locomotives and wagons, I save the changes and play.

    When leaving the map and re-entering; the tracks are there and any other object, but the vehicles do not appear.

    Possible Bug in the Editor? ...

    Edit: Apparently, I haven't seen any other problems, and good work guys, keep it up. and maintain the performance standard, so that in the final version you don't have to use a 32-core CPU and a + 12GB Video GPU ...
     
    #477 KCHARRO, Jan 20, 2020
    Last edited: Jan 20, 2020
  18. LanC_KR

    LanC_KR
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    Joined:
    Aug 6, 2013
    Messages:
    3
    The fender smoothness doesn't quite match with the inner radius, it's inconsistent. (check the red rectangle for difference)

     
    • Agree Agree x 1
  19. ManfredE3

    ManfredE3
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    Joined:
    Jan 9, 2016
    Messages:
    2,273
    '96 Pessima's driver wing mirror is floating without the door panel while the passenger wing mirror is fine.
    screenshot_2020-01-24_18-02-24.png
    CarCrasher283 also reported this in the 200BX thread; the 200BX does not always play well with 4 lug wheels. Most notably the 13' TIMS Egota fall off the axle immediately.

    Bluebuck 423 2-Door hardtop (M) still uses the wrong radiator.
     
  20. Shelby 427

    Shelby 427
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    Joined:
    Jan 5, 2017
    Messages:
    811
    I was in safe mode testing to see how bad my massive collection of mods tanks my performance, answer is probably a lot, however while I was in safe mode I was messing about with a lifted d series (specifically on the long bed crew cab chassis, don't know if this happens with the other chassis options) config that I made with the vanilla parts and found that if you add nitrous to the d series you can no longer separate the body from the frame completely, I think the nitrous bottle is somehow connected to the chassis, but it's part of the body so it prevents it from tearing clean off, I have a video but I'm tired and don't want to wait for it to upload with my crappy internet, if it's needed I'll upload it when I wake up
     
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