So, I tried the new scenarios The 4th episode of Atoll 5-0 is nice to play, in my opinion the less interesting of the 4 but still great. I think the beach race is too long, 1 lap would be enough. I ended up being patient enough to wait for the AI on lap 1, but just fly away and be half a lap in advance on lap 2. Maybe you could try making the offroad van less fast to even everything ? I love the jumps though, ended up making cool aerial overtakes. I don't think having access to Love and Coconut in the scenario menu is really useful, but maybe (i'm not sure) you could keep the atoll 5-0 scenarios accessible as they are more likely to be replayed individually About my translations, I ended up modifying some things on the atoll 5-0 3rd episode. I added the Atoll Marché security guard clue to the start description instead of just in a trigger (it's up to you to see if it's worth it). And I had to split the guard speech in 3 pieces, it wouldn't fit in the box with my corrections...
merci. heureusement que tu es là ..... i decreased the power of the offroad van and increased the power of the AI. The speeds are quite similar but it stay still too easy. I think I'll leave like this, it tires me I'll post the map's update soon
bobby_boulgat updated atoll with a new update entry: 24 septembre 2017 Read the rest of this update entry...
Definitely a fun one to navigate by air, I must say. The detailed (enough) collisions on the docks and buildings were a nice touch! Definitely one I will be revisiting for many purposes, stunt flying aside. It's amazing how far it has come since its first release. Great work! As far as complaints, critiques, and suggestions go, I don't have much to point out. Perhaps it would be beneficial to flight simulation for the tops of the palm trees to have the "bush" entity placed within their no collision tops with a very low resistance, but I would understand you not making it a high priority as it is a) probably no easy task and b) a map for BeamNG: Drive, not BeamNG: Fly. I imagine even a light shrubbery resistance would tear the rotors off the helicopter or break the wingtips off of a plane. It'd be pretty immersive to see private helipads behind or on top of some of the larger buildings and residences, and not just a selfish request on my part
thank you! the palm trees are taken from "jungle rock island". Except the LOD setting, i have changed nothing. And it's true it will pity to crash your plane because you touched a leaf. In the same way, the air gates that i created have no collision neither.
The map is stuck on loading. It has been loading now for about 5 minutes and this is the loading screen. It doesn't go past 'loading...' - it also does it with one if my WIP maps and it is annoying as I cannot edit it. I am not too sure what the issue is. --- Post updated --- Update: Just as I post that it loads....
your computer seem lasy, i think. On my side, the map take less of 30s to load. (I've a laptop i7 8Go gtx850m) the only things not working anymore, it's the campaigns Love and coconuts and Atoll5-0 (you can play the scenarios of Atoll5-0 in scenar mode, but it's not the case for Love and coconuts) and the IA on the race scenarios (one opponent don't want to move)
bobby_boulgat updated atoll with a new update entry: the update because voilà Read the rest of this update entry...
Love and Coconuts works but the shopkeeper's Gavril no longer has a snorkel so it's impossible to cross the shallow waters and deliver the gift. Also all boxes spawn glitched into the sides of the bed.
bobby_boulgat updated atoll with a new update entry: campaign fixing Read the rest of this update entry...