Hello. Just what I bought BeamNG a few days ago so Im new on this community. I realy like the game and i heard that you can import mods from GTA San Andreas in BeamNG. How do i do this? Bye -BeamNOG
Welcome! Not sure where you heard this, but there is no simple way to 'port' these mods. You may be able to re-use meshes and textures, although they may not be suitable for BeamNG anyway
Thanks! Well, from here i heard this (the screenshot is down) And i know its not a simple way, but i dont care...i realy want to make a mod and im not good at 3d modeling so importing from another game is a great solution. Thx
Oh yea, I'm helping make skins for that mod. And to make things short and simple: There's much more to modding than just a mesh. Creating a jbeam (node and beam structure of the car) is incredibly difficult. Technically you could use one from a vanilla vehicle, although getting everything to work is still no easy task. This is known as 'meshslapping' which is generally frowned on in this community and is a pretty easy way to get a bad name for yourself very quicky. To get an idea of how modding this game works, take a look at the wiki and reverse engineer existing vehicles
Wow. Thanks man. Well, i want to make the mod for myself, so i dont care about the jbeam. Im gonna use one from a vanilla car. But i realy want to know how to import the car from gta sa to beamng...just the car...nothing more (like the bootleg russian mods) Cuz im gonna keep the mod for my self (for photos)
Ah ok, I don't really know how because I don't create 'those kinds' of mods. Although to get the mesh to work in BeamNG it needs to be a .dae and textures need to be .dds (.png works although is not recommended)