On Hold Can someone help me?

Discussion in 'Land' started by _GUMBII, Dec 29, 2019.

  1. _GUMBII

    _GUMBII
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    Hello. Just what I bought BeamNG a few days ago so Im new on this community. I realy like the game and i heard that you can import mods from GTA San Andreas in BeamNG. How do i do this? Bye ;)

    -BeamNOG
     
  2. CN877

    CN877
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    Welcome! :D

    Not sure where you heard this, but there is no simple way to 'port' these mods.
    You may be able to re-use meshes and textures, although they may not be suitable for BeamNG anyway
     
  3. _GUMBII

    _GUMBII
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    Thanks! Well, from here i heard this (the screenshot is down)

    And i know its not a simple way, but i dont care...i realy want to make a mod and im not good at 3d modeling so importing from another game is a great solution. Thx :)
     

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  4. CN877

    CN877
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    Oh yea, I'm helping make skins for that mod.

    And to make things short and simple: There's much more to modding than just a mesh. Creating a jbeam (node and beam structure of the car) is incredibly difficult.

    Technically you could use one from a vanilla vehicle, although getting everything to work is still no easy task.

    This is known as 'meshslapping' which is generally frowned on in this community and is a pretty easy way to get a bad name for yourself very quicky.

    To get an idea of how modding this game works, take a look at the wiki and reverse engineer existing vehicles :)
     
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  5. _GUMBII

    _GUMBII
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    Wow. Thanks man. Well, i want to make the mod for myself, so i dont care about the jbeam. Im gonna use one from a vanilla car. But i realy want to know how to import the car from gta sa to beamng...just the car...nothing more (like the bootleg russian mods) Cuz im gonna keep the mod for my self (for photos)
     
  6. yoacream

    yoacream
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    Very well spoken!
     
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  7. CN877

    CN877
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    Ah ok,

    I don't really know how because I don't create 'those kinds' of mods.
    Although to get the mesh to work in BeamNG it needs to be a .dae and textures need to be .dds (.png works although is not recommended)
     
  8. _GUMBII

    _GUMBII
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    Thx ;)
     
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