WIP Beta released Gavril T-series addon v0.6.0

Race parts, Trailers, car lift, containers

  1. Ai'Torror

    Ai'Torror
    Expand Collapse
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,547
    Use node grabber to do it.
     
    • Agree Agree x 1
  2. AR162B

    AR162B
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    830
    An update is pending approval.

    Mostly fixed stuff and added some small stuff

    screenshot_2019-12-19_18-07-58.jpg screenshot_2019-12-01_20-47-44.jpg screenshot_2019-12-01_21-22-10.jpg screenshot_2019-12-04_21-18-13.jpg

    There is (and already was...) an 'regular towhitch' option for the dolly drawbar. Use that one.
    screenshot_2019-11-21_21-33-40.png

    To the ones asking for my other mods; I myself would really like to see those back ingame, but like I explained earlier I'm very short on time.
    I will try to update the broken mods and release that D45/D55 thing (look in my outdated signature for more screenshots). But it can take a while. Many of the cars they are based upon have had a huge makeover in the meantime looking at the jbeams and the flexbodies. Even the shape of the Covet changed.
     
    • Like Like x 11
  3. AR162B

    AR162B
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    830
    AR162B updated Gavril T-series addon with a new update entry:

    T-series v0.5.1 fixes

    Read the rest of this update entry...
     
    • Like Like x 2
  4. 95Crash

    95Crash
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    1,893
    Hey AR162B, The flatbed trailer with 3 coils on it is still bending in the middle quite badly even with the flatbed reinforcement, but not as bad as it was before this new update.

    screenshot_2019-12-19_14-44-05.png
    --- Post updated ---
    By the way, I'm still having texture issues with the hay material even though I cleared cache and disabled every mod I had except for the T-series addon.

    screenshot_2019-12-19_14-55-08.png

    I'm sorry if I'm being nitpicky. I just want to give you some feedback.
     
    • Like Like x 1
  5. AR162B

    AR162B
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    830
    Hi, thanks for your input. I thought it was nice to have three coils right on the edge on what it could handle. Drive over a bump slightly too fast and it will collapse. 3 20 tonnes steel coils should be a tough load I think?
    Weird that you've issues with that hay bale material. The material is defined in the mod.
    If you load the separate hay bale 'vehicle' before you load the flatbed, does it solve the issue?
     
  6. 95Crash

    95Crash
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    1,893
    I don't think it did. I remember spawning the hay bale truck before the flatbed and I do not think it solved the issue.
     
  7. Ai'Torror

    Ai'Torror
    Expand Collapse
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,547
    Spawn the haybale prop and then reload the truck or trailer using ctrl+R by default
     
    • Informative Informative x 2
  8. Mr.Bot

    Mr.Bot
    Expand Collapse

    Joined:
    Feb 5, 2017
    Messages:
    566
    Still having the no texture hay bale problem for some reason, I've already tried clearing cache but.. that doesn't seem to fix it
    screenshot_2019-12-20_22-59-35.png
     
    • Agree Agree x 1
  9. Lumpy13

    Lumpy13
    Expand Collapse

    Joined:
    Dec 21, 2019
    Messages:
    1
    Hi, I was wondering whether the racing version of T65 would be better if it had locking rear differential. I've tried swapping racing rear axle for standard one with locking diff, unfortunately it affected performance quite a bit. Or is it deliberately open because the racing trucks of that era also had open diffs?
     
  10. PresidentJukeBox

    PresidentJukeBox
    Expand Collapse

    Joined:
    May 14, 2017
    Messages:
    318
    "They(Flatbed trailers IE Fontaine 40ft Flatbed Trailers) arch because you can't design a flatbed trailer to be ultralight and rigid. They need to arch so they flatten out when loaded heavily. For Dry Vans and Reefers, they are semi-monocoque which means they have walls nose doors and a roof to contribute to structural rigidity so they can be straight loaded or empty."

    Source: https://www.thetruckersreport.com/t...ads/why-do-flatbed-trailers-arch.89244/page-2

    Photo:
    FontaineTrailer.jpg
     
  11. HeroR9390

    HeroR9390
    Expand Collapse

    Joined:
    Sep 20, 2016
    Messages:
    6
    with the mod installed it currently breaks all of the t-series trucks for me, go to spawn them and they dont work
     
  12. EarthSpace

    EarthSpace
    Expand Collapse

    Joined:
    Apr 22, 2017
    Messages:
    47
    Are you planning on making the reefer version on the dryvan?
     

    Attached Files:

    • EVO-R_01.jpg
  13. AR162B

    AR162B
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    830
    upload_2019-12-23_10-41-58.png

    What Ai'Torror says, please spaws the haybale first and then the trailers for the time being. I'll fix and push an update when it's ready.

    I just updated the broken parts without having much thought about it. What I can remember is that someone in this thread told me that high horsepower racing/drift trucks have open diffs because a limited slip diff will burn up almost instantly.

    The flatbeds are actually a bit arched. I can try to strengthen the reinforcement part a bit more if that's what everyone wants. I't just a mod, I rather not redesign the entire thing :)

    upload_2019-12-23_10-48-25.png

    I've send you a PM, I think it is because the 'extend_input' variable has a nil value. But I'm not sure.

    Not soon, I already had plans to add a aluminium/stainless steel skin for the dryvan, a colling unit can be a part of, but I'm not efficient in making flexbodies especially the mapping and textures part. Maybe some time in the future. It will look great on a classic American COE truck. (some kind of Kenworth K100/K200/K330, Mack F series, International Transtar 2 mixture.)

    upload_2019-12-23_11-21-46.png 5dd9475270f3023a75097df1.jpg
     
    • Informative Informative x 3
  14. PresidentJukeBox

    PresidentJukeBox
    Expand Collapse

    Joined:
    May 14, 2017
    Messages:
    318
    A Prime Mover Kenworth K100 would be awesome!

    PrimeMoverKenworthK100.jpg
     
  15. 95Crash

    95Crash
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    1,893
    I did that along with clearing cache and disabling mods and it fixed the no texture problem.
     
  16. Michaelflat

    Michaelflat
    Expand Collapse

    Joined:
    Jul 10, 2014
    Messages:
    1,543
    No better christmas present than seeing AR162B active on the forums again :)
    oh wait there is..
    He updated his T-Series mod!! :0
     
    • Like Like x 3
    • Agree Agree x 3
  17. AR162B

    AR162B
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    830
    And to other when the game freezes when using this mod:

    This mod has a lua file which uses a original variable (extend_input, which is being used for the car transporter flatbed). Its value is being used by my mod to calculate another variable which is used for the car transporter lift.
    With the help of @Logan Oram Feltham, I've figured out that there is at least one old mod (Dyghaun's Air Ride Pack) which contains a 'custom_input.lua' file which has the equal name of the original 'custom_input.lua' file from the semi.
    When a mod contains a file with an equal name compared to a original file, BeamNG will ignore the original file and uses the mod version file.
    When a combination of my mod with such a mod is installed, BeamNG can not find this extend_input variable anymore and will freeze.
    I do not want to fix this issue by overwrite the original files and/or doubling the original variables, the only way to properly fix it is to update or remove those old mods.
    I can however add checks in the lua file so the game will not freeze, but some parts will be non-functional.
     
    • Like Like x 1
  18. T1RE$M0KE

    T1RE$M0KE
    Expand Collapse

    Joined:
    Jun 4, 2019
    Messages:
    101
    This would be cool to see in the pack and you should be able to do it with already existing BeamNG parts, like the flatbed trailer frame and the T-series dump truck dump
    upload_2020-1-5_19-1-56.jpeg
    upload_2020-1-5_19-2-22.jpeg
    upload_2020-1-5_19-2-51.jpeg
    upload_2020-1-5_19-3-17.jpeg
    upload_2020-1-5_19-3-43.jpeg
    upload_2020-1-5_19-4-6.jpeg
    upload_2020-1-5_19-4-33.jpeg
    upload_2020-1-5_19-5-3.jpeg
    --- Post updated ---
    Flatbeds got arches normally IRL because of load preload, in other words they do that so when a heavy load is applied the flatbed will be straight
    --- Post updated ---
    Sorry for suggesting so much but a hitch for the dump truck and a dump truck equipment trailer for carrying stuff like excavators bulldozers and stuff like that could also be done by using some of the parts on the dually medium duty trailer in your trailer pack you should not have to do much like the other idea, other than strengthening the trailer for superheavy loads, Making the deck and ramps a little more beefier
    View attachment 620515
    upload_2020-1-5_21-20-53.jpeg
    upload_2020-1-5_21-21-13.jpeg
    upload_2020-1-5_21-21-42.jpeg
     

    Attached Files:

    • 01F98EB8-7CF4-44E8-B364-C70F159A28B1.jpeg
    #298 T1RE$M0KE, Jan 6, 2020
    Last edited: Jan 6, 2020
    • Agree Agree x 2
  19. Dustytrailll

    Dustytrailll
    Expand Collapse

    Joined:
    Jan 4, 2020
    Messages:
    3
    Cool mods. But it would be nice to have something that can handle the loading and unloading..o_O Clipboard01.jpg
     
    • Like Like x 2
  20. Vital

    Vital
    Expand Collapse

    Joined:
    Feb 12, 2016
    Messages:
    344
    Hey it looks it's missing textures for the most exciting one, the hay bay hawler
     

    Attached Files:

    • 2020-01-1820_52_53-Window.png
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice