depends on the context (won't comment on usage of booleans in 3d modelling because he doesnt have a clue)
I know but they are only on the steering wheel. I can easily redo it if for some reason it wont export correctly or anything else.
We're all talking about 3d modeling here, not programming... They won't cause any problems when exporting, but they do cause n-gons and bad polyflow which unless you fix manually will cause odd rendering.
Done. All remaining bodypanels will get the same love, don't worry Also a small ingame reflection test. The reflections are only specular..I wish to know how to make the car actually reflect the environment. Changing the Alpha doesn't seem to work.
Glad to see it in game! will you be adding textures with a UV Map or painting it in blender? Sent from my iPhone using Tapatalk
Well technically it's not ingame It's just a static mesh with no jbeam to test the smoothnes of the reflections on the rear quarter panel. And yes of course, I will make proper UVs and beautiful textures for her.
Cool! I want to use UVs but it's too complicated for me and I don't have much time to learn it for now, I'll be using blender paint for the colors on my car. It turns out that it can get pretty detailed if you do it right, but It makes for a super huge materials file :-/ UV mapping is the way to go for the best quality though. I hope to learn it soon. Sent from my iPhone using Tapatalk
Look at the tutorial I posted in content creation in UV mapping. It's actually incredibly easy, takes no time at all. Sent from my HTC One X+ using Tapatalk
I finally started redoing dem axle. Now the axle doesn't tend to bend anymore. Overally it's working lot better, using less nodes. (imported from here)