How to export a car from BLENDER to Beamng Drive with changes?

Discussion in 'Content Creation' started by BeamO_17, Dec 14, 2019.

  1. BeamO_17

    BeamO_17
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    Dec 14, 2019
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    Hello everyone, I decided to make a car model for Beamng drive using BLENDER, but I do not know how to export from the program to the game without problems and without not working textures. Tell me please :)
    Sorry, I used translator....
     
  2. Capkirk

    Capkirk
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    Nov 19, 2017
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    First, you want to make sure you apply the location of the model in blender using ctrl + a. Then, export the model as a .dae (choose export as collada). This will give you a model that is useable by BeamNG. After that, take a look here for more instructions https://wiki.beamng.com/Introduction_to_Vehicle_Creation
     
  3. BeamO_17

    BeamO_17
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    What if there is no texture after importing to Beamng ?
     
  4. Sithhy™

    Sithhy™
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    You need to "attach" all the textures & materials to the vehicle through the 'materials.cs' file. I can't help you much with that, but taking a look at the official cars should help you
     
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