You graphic's won't compare to that of the screenshots/videos on such low settings and switching 1 setting onto high with other's on normal could cause some issues.
Hi, I'm wondering is there still have issues with the Fiction Police Skins pack? I'm sorry that I have not time to fix that in recent days.
Low beams on D-Series only light up lower light, high beams only the higher light instead of both lights. This could absolutely be something on my end, I'm not the brightest tool in the drawer, but I actually ran the game in same mode this time, I swear. Edit: apparently intentional, just seemed odd to me.
I keep on having issues with almost all my mods. I dont know which ones are giving the problems and i dont want to delete them all because theres a little over 200 that i have installed. Has anyone else had this problem.
Loving the update beyond words! Truly awesome work. A few nitpicky little things I wanted to bring to light though... as always This sign struck me as kind of odd. Acceler it? Aooeler it? "Accelerait" with the A missing? I can't seem to wrap my head around this one. Gas ol' in? Again, struck me as odd. Glass appears nearly invisible. Lights have a kind of "halo" effect, making them look kind of smudgy. This building in the campsite is sitting on a concrete slab, but the slab isn't connected to the road. Looks really odd. The "dirty concrete" texture, (used in the highway tunnels, auto repair shop, and old factory) looks low-res and smudgy. The concrete meeds the dirt and rocks in a very odd way. There's no rocks spilling onto the concrete or any soil dusting the top- it's as if someone came up there and swept it clean. Super nitpicky, but these signs would likely use the 'Highway Gothic" font. Random "Do Not Enter" sign on the highway. This bridge is really, really odd. For one thing, the bridge broke super cleanly, with only a perfect section of the bridge falling neatly on top of some rocks. I'd propose that one side of the bridge would suffer a total collapse, and there'd be a significant amount of rubble below, with some acting as obstacles for the offroading course. another thing is the "Do Not Enter" signs. These aren't installed usually when a bridge collapses- Usually, something like this is set up- These huge things, planted to the ground with black sandbags. On another note, I hope we see some lighting optimizations for ECUSA and WCUSA. Everything in West Coast is tinted blue, and anything that's white in color is extremely bright. ECUSA is pretty much the same, minus the bright whites. Everything's tinted a smoky blue. Super great work devs, I love this update so much. You guys are super awesome, and it shows!
Love it soooo much. Love the Short frame D-series, One thing is some FPS Drops. But the rest is sweet. I love how the lights of the buildings are on in utah at night. The d series update is killer, If i am being picky Phase 2,. New I6 medh and texture on door ( where no door panel is on ?? ) Also more rust skins for older cars will be great, I give this update a 9/10. Well done. Have a beer and chill You are awesome
You make a very good point about the bridge. I actually think that the bridge should be repaired. By the way, the shot below is where the road in Utah with the broken bridge on it actually ends. I think the road on this shot below show should have a circle around like roads in neighborhoods do when they dead end. However, this update still rocks Thank you for the update devs and thanks for making this discussion thread Nadeox1.
The traffic AI no longer keeps to the correct side of the narrow roads in Utah. It makes driving there quite difficult and immersion-breaking. Tested in safe mode. I've also noticed that the traffic tends to run wide more in ECA than in 0.17 (scraping guardrails and hopping curbs in some cases) and that the long bed on the D-Series tends to crash weld quite easily.
I learned more from these wooden boards with fun facts than I did all of middle school science. Thanks Obama 11/10 Update Good job Dev's
I seem to have a mod that’s causing the front fascia of the D-Series to be invisible. It isn’t invisible when the mods are disabled. What mod is causing this to happen? The mod turned out to be the Yota Hilux Mod. Now I fixed the problem! Yay!
Yesterday, when I was playing on one of my map in night time. I found out that it was not dark anymore which is equal to not scary. The moon just bathes your car in the moonlight and the car glows like a dim tubelight. (Same thing happens when we used to do Lowest settings.) This was my speculation.
I'm having the exact same issue. it works fin in safe mode but the ground disappears and I fall through the map in normal mode. I've deleted all my mods and reinstalled the game and have the same issue.
Thanks, I made a note of this. I saw it happening on Italy, which has lots of narrow roads, so a fix will have to happen.
I really like that you updated the pickup and gave us a factory long bed which you said you'd never do, but you have done something unforgivable in the process by removing my absolute favorite vehicle in the entire game to drive, the regular cab Custom Classic. Hoping this was just an oversight? --- Post updated --- I think this was a common thing at one point. You'd have two bulbs per side, one for low-beam and one for high. My Sunbird did this. Some cars still do. (Also, all non-crew-cab short-bed D25s have been removed too, though this may be more realistic. Making all the crew cabs long-beds, however, was not. CC/LB, where available, tends to be for 3/4 ton and 1-ton versions only.)
I would like to say the same for the extended cab off road. Yes the new lifted long bed config is basically a cooler looking straight replacement, but I still miss it.
So pressing 'M' even without any sirens installed on a vehicle will trigger the traffic to pull over until I "turn off" my siren, I'm guessing M is linked to activating a script or something?
Yeah, the lightbar state always gets switched, even without lightbar parts installed. This will also need to get corrected...