Released Ford Mustang S550 (2015-present)

Discussion in 'Land' started by Tsutarja495, May 19, 2018.

  1. Jandj

    Jandj
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    The olds sounds were far superior, to be honest. The new sounds sound like the car is in quiet mode all of the time.

    Still great cars tho.
     
    • Agree Agree x 7
  2. TrisFen2006

    TrisFen2006
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    I love the mod but i think that maybe you could put some specific interiors for all mustangs with specific badges on the wheel and carbon fiber dash board for the GT500 since it is the carbon fiber track pack andalso why does the 5.2L V8 not sound better than the normal V8
     
    #582 TrisFen2006, Nov 2, 2019
    Last edited: Nov 2, 2019
    • Agree Agree x 3
  3. matto371

    matto371
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    Please bring back the old sounds!!! They were soooo much better. great car and love what you have done with this but the sound was one of the best parts about this mod. Seems like other people agree too. Thanks
     
    • Agree Agree x 3
  4. Unkown Person

    Unkown Person
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    [deleted]
     
    #584 Unkown Person, Nov 8, 2019
    Last edited: Aug 9, 2020
    • Agree Agree x 2
  5. ThreeDTech21

    ThreeDTech21
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  6. joushuaYT

    joushuaYT
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    muy bien y trabajado mod
     
  7. XCiastek

    XCiastek
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    How can i get these elements?
     

    Attached Files:

    • Adnotacja2019-11-30161254.png
  8. SlickNick924

    SlickNick924
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    Sorry to hear that, but you spelled unknown wrong
     
  9. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    By choosing one of the RTR trims.
     
  10. IAchievedBacon

    IAchievedBacon
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    I wouldn’t post your personal email. It’s for your safety and privacy.
     
    • Agree Agree x 2
  11. XCiastek

    XCiastek
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    .
    How to change trims? Part options > ???
     
    #591 XCiastek, Dec 1, 2019
    Last edited: Dec 1, 2019
  12. fufsgfen

    fufsgfen
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    Facelifted V8 GT performance model seem to go quite happily over 350kph, but becomes bit unstable at those speeds:
    upload_2019-12-2_1-42-58.png

    V6 model seem to go 300kph
    upload_2019-12-2_1-43-32.png

    I don't have any idea how fast these cars are IRL today, but earlier models were not really going to such speeds.

    Traction control seems to be bit weak, but I like the sounds and cars seem to be really nice otherwise.

    Facelifted instrument cluster is quite incredible :D
     
  13. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    upload_2019-12-1_18-13-33.png
     
  14. D/C

    D/C
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    Is this supposed to be there?
     

    Attached Files:

    • SNIVYINCEST.png
  15. Tsutarja495

    Tsutarja495
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    Yes, that is very much supposed to be there.
    screenshot_2019-07-08_00-05-43.png
     
  16. baarry5444

    baarry5444
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    Yes, those are there for a certain configuration. The credits list The Pokémon Company for a reason.

    Edit: ninja'd by Tsutarja495 (although my explanation is a bit more thorough).
     
  17. fufsgfen

    fufsgfen
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    I think car has too much power or powertrain friction is too low or too little drag?

    Idk, acceleration is faster and reached higher speeds, quite slippery, but that is BeamNG thing I guess, putting power down seems bit harder than it should in this game with some cars.

    My not so good lap 1:39.59


    Real car 1:41.11


    At braking zones mod car seem to get much higher deceleration than real car, but I'm not sure if it is real car driver not pushing brakes hard enough or brakes being hot, did look quite low g forces during braking in real car?

    Edit: According to this it is not the power, but something else, this is performance pack version, but 408PS for ingame GT stock is probably pretty close there (that 408 was at road atlanta):
    http://accelerationtimes.com/models/ford-mustang-gt-performance-pack

    It is bit odd in this game how lateral acceleration can be quite spot on, but when pushing loud pedal it is really easy to break traction with cars that have torque, still grip when braking can be plenty.
     
    #597 fufsgfen, Dec 6, 2019
    Last edited: Dec 6, 2019
    • Agree Agree x 4
    • Informative Informative x 2
    • Like Like x 1
  18. SKB

    SKB
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    [deleted]
     
  19. fufsgfen

    fufsgfen
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    I did notice that passenger side door and front fender got some gap when accelerating, then I did look jbeam structure and notice it is wobbling a bit:
     
    • Agree Agree x 2
  20. mumbooer

    mumbooer
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    How do I turn on the lights on the RTR's grill?
     
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