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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Nadeox1

    Nadeox1
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    If you mean with static reflection, we need to see.
    That's not a bug, but a missing feature. Static reflections, as the name suggests, are static and do not change with the time of day.
    So you get the same weather it's night or day, because it's static. And at night it will obviously appear pretty bright.
    That does not occur if you have dynamic reflection, which unlike static reflections, are not static :)
     
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  2. Four of Clubs

    Four of Clubs
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    Thanks for the tip! I never tried dynamic reflections at night before, and it looks so much better. :D
     
  3. Alex_Farmer557

    Alex_Farmer557
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    ngl the new lighting is sexy af

    i just lost nnn to it
     
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  4. littlerascal584

    littlerascal584
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    I am interested why the Dev. Team decided to make some changes to the way color looks and feels in-game from the screenshots in the DevBlog. Utah, to me personally looks devoid of some color and needs some tweaking in that respect. It could be also the fact that the color pallet is different in some spots. Also, in the shot with the D-Series the rocks look somewhat shiny, almost to the point that it just rained, Dynamic weather Confirmed?! (no, most likely not).
     
  5. SuperAusten64

    SuperAusten64
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    That's just the new (work-in-progress) lighting system.
     
  6. Cilria

    Cilria
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    Here We Go..

    What We Know About 0.18 So Far.

    New Utah-100% For 0.18

    D-Series/H Series/Roamer-Fully For 0.18.

    Hoppler-95% For 0.18

    Traffic Improvements-Fully For 0.18.

    Electronic diff locking,Electronic AWD control-Maybe For 0.18

    New Car-Nothing Known About It.

    New Lighting system-Very Unlikely For 0.18

    Soilad Wendover-0% For 0.18.


     
    • Informative Informative x 5
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  7. MrAnnoyingDude

    MrAnnoyingDude
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    One update in the old days had two cars (200BX and Roamer) , so there is a very slim chance that the new car won't be alone in its update.
     
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  8. Jack The Ripper 2

    Jack The Ripper 2
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    They are also changing the brake meshes as they did on the Sunburst/Marshall/200BX, and I hope they update the Pessima brakes as well, that is a awesome car that big wheels seems weird with those tiny brakes.
     
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  9. Randomgamer3210

    Randomgamer3210
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    upload_2019-11-14_21-3-10.png upload_2019-11-14_21-4-22.png You can see new brakes and suspension components (coilovers) on the D-series on the official youtube video of the new lighting, pretty much confirming the rework at this point
     
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  10. Toron Beldevar

    Toron Beldevar
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    The main reason the 200BX didn't make it to 0.3.7.8 is probably because they needed more time to perfect the MacPherson strut setup (which was only possible after the Pre-Race Update introduced slidenodes) for the front suspension. Plus the interior still needed texture work. It also wouldn't have made sense to release it at that point because there was no longer an "experimental" branch of the game featuring such incomplete content (unlike the Gavril T75 and Hirochi Sunburst, which were also published simultaneously in 0.3.6.0 but were given different development timeframes; the T-Series would finally be "complete" by 0.3.7.8). Funnily enough, the 200BX, which was in development for a longer time than the Roamer I'm pretty sure, wasn't in the development snapshots for 0.3.8.1 either, at a time when the vehicle might have been considered releasable.
     
    #18850 Toron Beldevar, Nov 14, 2019
    Last edited: Nov 14, 2019
  11. KrukasKlep

    KrukasKlep
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    About the impoved service station, on the new picture the old building location still has the flattened land on it and it looks quite out of place and i am also a bit awkward on the bit that they still have the mess that is the utah bridge and highway interchange.
     
  12. 95Crash

    95Crash
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    *This post is old*
     
    #18852 95Crash, Nov 14, 2019
    Last edited: Jun 2, 2020
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  13. Cutlass

    Cutlass
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    I saw purple brake calipers for the k series, and buildings for utah
     
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  14. Cutlass

    Cutlass
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    72698725_168682310907928_3596044086638243591_n.jpg from insta
     
    #18854 Cutlass, Nov 15, 2019
    Last edited: Nov 15, 2019
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  15. ManfredE3

    ManfredE3
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    Someone should probably tell whoever runs the instagram that "#D-Series" resulted in ""#D" "-Series"

    It takes so much self restraint to not reply to all of the "plz add GTA carz1!!1!l!!ll!1!" Comments on their youtube/instagram content. Usually the self restraint doesn't kick in until at least 2 responses...
     
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  16. Kueso

    Kueso
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    looks like 2013 BeamNG
    i like it
    lmao
    OT:
    devs whatever you do when reworking Utah do not remove this bump on the cliffside roads
    screenshot_2019-11-14_16-50-07.png

    it's kinda hard to see but if you go there you can see it much better

    it presents so much challenge hillclimbing that road. lots of fun.
     
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  17. SuperAusten64

    SuperAusten64
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    2013 (pre-cubemap update) BeamNG looks really dated to me. This has a similar effect.
    However, in the Instagram photo, I noticed something I didn't notice in the video: The new less reflective vehicle lighting still has some reflections in it, which the old 2013 version did not have, to the best of my knowledge. It actually does look more realistic to me, as real car paint definitely reflects light to the point where you can see things in it. The only part that looks off to me is the bright white area. That gives me some pre-race update flashbacks .

    Usually when they revamp maps they don't change the shape of the existing roads themselves, probably for AI/traffic and scenario reasons. Just all of the environment around the roads, and sometimes the textures (which is shown to be the case in Utah).
     
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  18. Cutlass

    Cutlass
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    graphics look more vibrant to me
     
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  19. General S'mores

    General S'mores
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    Mmmh, I love the smell of realistic cliff textures in the morning!
     
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  20. Nathan24™

    Nathan24™
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    • Agree Agree x 2
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