Thanks to your notification i didn't had to dig up too much to find that thread here it is https://github.com/50thomatoes50/BlenderBeamNGExport/releases/tag/v0.3.0
Beamng models are just .dae files, blender can import these by default, this plugin is also not for models, it's for jbeam
Hello, I can´t install the add on. I am using 2.8 but when I choose the .zip file it dos not show up. Can anyone please help me? Edit: Never mind. I used the wrong .zip file
Hello. I am trying to add a car to my game using your plugin but I keep having an error when I export it: ERROR: Mesh.update(): was called with invalid keyword argument(s) (calc_loop_triangles), expected (calc_edges, calc_edges_loose) What have I done wrong? https://drive.google.com/drive/folders/19tCMZERvGd4NpT6IGQRSlTwUE3K3AyCU?usp=sharing This is the link to the .blend
you are using the wrong version of the addon, on blender 2.79 or bellow you need to use this version https://github.com/50thomatoes50/BlenderBeamNGExport/releases/tag/v0.2.1 Look in the first post
you are right, they changed something between 2.82 and 2.83. I will fix it later. thanks for reporting. Btw, i'm not sure my addon will help you much on doing a full vehicle. a lot of tweaking will be needed after exporting. It's ok-ish for props or weird car parts (the last one will need to modified by hand)
gives me traceback error --- Post updated --- oh, i tried the old version but it didnt work it didn't appear and also im on mac (just making a car and not testing it cause beam isnt avabile for mac)
Hello, I have tried to export a jbeam (latest blender 2.8 and beam exporter) and at the bottom of blender it says it has exported successfully however when I go to where the file is supposed to be it isnt there? (im attempting to follow tug tutorial) thanks edit: btw tug.jbeam isnt it thats the setup file.
in 0.3.0, the default export folder is a folder named "exported" next to where the blend file is saved. You can change that path in the Scene tab