...This isn't the first JDM car in game. We've got the 200BX, Sunbutt, Miramar, Covet, and both Pessimas.
Oh yeah. Here's a link for it. I never fully finished it but hey. https://www.mediafire.com/file/s4pxk3jhok6myns/Hardbody.zip/file
As far as official vehicles go, the only real JDM cars are the Pigeon and Miramar. The rest are USDM Japanese cars.
Looks very good! Question though - how do you get that chrome look? I've yet to find out how to do that!
but now this raises the question... The car is modeled, it seems to drive pretty well, and i can see a lot of people having fun with this on a track... are we going to get a time-attack car? Ridiculous amounts of aero and the biggest turbo possible to human imagination? (within reason)
suspention needs some adjusting, the jbeam needs to be done haha, anyway I do plan on making a track car version ). --- Post updated --- heres the material for the chrome on the truck. singleton Material(Chrome) { mapTo = "Chrome"; diffuseMap[1] = "vehicles/Hardbody/Materials/Texture/Chrome_d.dds"; specularMap[1] = "vehicles/Hardbody/Materials/Texture/Chrome_d.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; //cubemap = "BNG_Sky_02_cubemap"; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; the dds file is transparent, more transparent the more chrome looking. --- Post updated --- hehe, maybe.