I was changing the temperature from the world editor and noticed that if you set the temperature to -30,C or something similar it doesn't affect how the oil or any fluid in the engine works, like normally cars in the winter time when it's -30,C they have trouble starting up, but in Beamng nothing changes. Would be nice to see oil freezing and difficult to get car started in freezing temps overall.
well don't engines have anti freeze, and gas freezes at -40 C and 50% antifreeze is about -35 - -40 C, so maybe if you set it lower you may seem some effects.
I did even try to set it at -70,C but no change at all --- Post updated --- As you can see in this video there is no change in engine behavior, even that the temperature is chillin -100 C
Agree, but first we need weather in BeamNG (and oh my god coldstarts in beamNG would be awesome!)... we would need snow on roads etc sort of thing (and the buildup of snow) and i'm not too sure if that is possible on T3d or not. I hope a developer will chime in and talk about this. It'd be awesome sure, but i doubt it will work, but even simple cold starts would be cool to implement (a warm engine firing up right after crank but then a cold one taking lots of cranks, especially if it is a diesel).
On a related question, does "start engines pre heated" change anything beyond the engine starting temperature? I mean stuff like fuel consumption.... anything?
I was just kind of 'researching' if this would eventually be possible. You talk about snow building up ? I was thinking about coolant, fuel, oil and water fluids. So that would match the same category since there's this thing called smoothed particle hydrodynamics (SPH) and it also involves foam for instance. It has been implemented in C++ and LUA has been used for configurations.. This system is particle based and smoke particles are yet present in the game (of course that doesn't mean anything; just saying). Current smoke particles don't collide and SPH particles do of course. Some examples : ( I think they use large particles so the effect can be observed more easily) https://www.escapemotions.com/experiments/fluid_water_3/index.php (here you can change many settings (ALSO oil viscosity) as you experience the simulation in 2D environment, really cool imo)