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The problem of rattling the drive system and force feedback

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by donburi, Oct 7, 2019.

  1. donburi

    donburi
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    Mar 4, 2019
    Messages:
    66
    Hello!

    I am Japanese and am worried that I can write English well, but I will provide information.

    I now have a problem with a car that has a drive train that is not functioning and a car that has rattled force feedback.
    Cars that do n’t work

    1.ETK 800 Series

    2.ETK K-Series

    The car where the force feedback of another problem is rattling

    Ibishu Miramar series

    Miramar Z Coupe

    Just spawning the car will rattle the force feedback on the steering wheel.

    Please cooperate.
     

    Attached Files:

    • 20191007201049_1.jpg
  2. Superchu Frostbite

    Superchu Frostbite
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    Feb 8, 2016
    Messages:
    246
    こんにちは、ドンブリさん。
    can ETK move ok?
    what kind of wheel do you use?
    have you gone into game options and lowered the force feedback?
    do you have mods?
    Do you use steam on your computer?
    ぼくがにほんごをはなせます。あの、どうぞ、質問がありました、ぼくへメッセージを送ります。でも、ぼくの日本語はへぼいです。
     
    • Like Like x 1
  3. donburi

    donburi
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    Mar 4, 2019
    Messages:
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    Hi Superchu Frostbite

    Sorry for the small amount of information.

    The handle uses Logitech G29 and the force feedback setting is
    Direct filter
    Enabled is checked
    Inverted is checked
    Strength is 1000
    Smoothing is 500
    Reduce strength at low speeds is not checked
    Side Accel Feedback is 20%
    Max strength is 100%
    Update rate limit is 12000Hz
    Update type is Fast (default)
    Use Response Correction Curve is not checked

    And I removed the Mod and played it.
    BeamNG.Drive is played using Steam (runs with Steam)

    The symptom explained when I played in an environment with a proper setting.
     
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  4. Superchu Frostbite

    Superchu Frostbite
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    Okay, so do the ETK cars with the drive train problem move or drive normally?
    Do you have the deadzone set on your wheel? you may need to make the deadzone wider so the FF doesn't get into a loop.
     
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  5. donburi

    donburi
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    Joined:
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    Messages:
    66
    "so do the ETK cars with the drive train problem move or drive normally?"
    There is a diagram of the drive train in the upper left of the image that I uploaded to the thread, but the drivetrain notation is interrupted on the way.
    And the notation is normal, and no power is actually applied to the drive system.

    "Do you have the deadzone set on your wheel? You may need to make the deadzone wider so the FF doesn't get into a loop."
    For questions,
    Deadzone (rest, end) remained at 0, so Deadzone (rest) was set to 0.02.
    In that state, when Miramar Z Coupe was spawned, it was not solved.
     
  6. Superchu Frostbite

    Superchu Frostbite
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    Try increasing the deadzone.
     
  7. donburi

    donburi
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    Mar 4, 2019
    Messages:
    66
    Sorry for the late reply.

    I increased the deadzone and tried playing.
    However, it was not solved.
     
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