imagine breaking the law, and then being chased by the most ridiculous police convoy in the world: (ps i might make a fintray firwood skin, but i will rework the old pessima skin)
Continuing to try and contribute the way i can to BeamNG; making custom sky and lighting settings for the maps which i find more realistic but also started looking at the Visible Distance setting and how it effects fog and DOF curve smoothness, fixing or adjusting the game engines PostFx. Just fixed the last weird offset that bloom had no matter what setting, happy as can be. Other stuff are high res SSAO, multi flared lens flare, working tonemapping, working white cutoff and so on.