Ill look into all your guys' ideas. Shouldnt be too hard so it should only take a couple days for it to be done.
Cool! Interesting idea with the whole luxury double decker coach. I'm aiming towards just another citybus to expand the wentward pack.
Thanks I forgot to mention that the engine receives plenty of power and that the interior noise sounds are toned down (almost completely) too. And I mapped air brake sound to the handbrake as a placeholder cause the actual sound is different from common braking . Furthermore, nothing is jbeamed yet , it's just modelling so far but it gives a good impression of what to expect. I'm also experimenting with brass (gold coloured) bar handles instead of chrome. This is a nice feature for all modders to check out imo > > Just for starters leave the textures untouched and google 'how to make gold color with RGB'. Remember the combination and apply in the materials file like so : Code: singleton Material(citybus_brass) { mapTo = "citybus_brass"; normalMap[0] = "vehicles/custombus/citybus_interior_n.dds"; diffuseMap[0] = "vehicles/common/null.dds"; diffuseMap[1] = "vehicles/custombus/citybus_interior_d.dds"; specularMap[1] = "vehicles/custombus/citybus_interior_s.dds"; diffuseColor[0] = "1 1 1 0"; diffuseColor[1] = "240 224 96 0.02"; specular[0] = "0.5 0.5 0.5 0.95"; dynamicCubemap = false; cubemap = "global_cubemap_metalblurred"; specularPower[1] = "32"; pixelSpecular[1] = "1"; doubleSided = "1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; I already added it as an extra material but you can just use the chrome material for instant testing too. Results are surprisingly pleasing imo
never cease to amaze, keep up the fantastic work! totally love the progress on the busses and the etk rollers are brilliant!
I feel like I might be a tad late to the track-car party that's happening right now, but at least I got more body styles finished
Currently working on this in small incriments because I do better with fictional content than recreating things, especially when the actual pictures of the track is very limited.