I am creating a simple 1" x 4' stick object that can be added to any vehicle. I created the object in blender and set the origin and location and rotation to 0 0 0. The DAE is saved to the vehicle common folder so it can be used on any vehicle. To get the location and rotation where I need the mesh to show up I imported the barstow.dae file into blender and moved the object into place and entered the information in the flexbodies section for the part. In the barstow vehicle folder is my jbeam file barstow_stick_gd": { "information":{ "authors":"Bidwars", "name":"Stick", "value":0, } "slotType" : "barstow_stick_gd", "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["stick_gd", ["barstow_stick_gd","barstow_body"], [], {"pos":{"x":0.69967, "y":-0.01727, "z":1.24603}, "rot":{"x":37, "y":22, "z":42}, "scale":{"x":1, "y":1, "z":1}}], ], barstow_stickbreak_gd": { "information":{ "authors":"Bidwars", "name":"Stick Break", "value":0, } "slotType" : "barstow_stickbreak_gd", "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["stickbreak_gd", ["barstow_stickbreak_gd","barstow_body"],[],{"pos":{"x":0.627773, "y":0.13941, "z":1.37337}, "rot":{"x":37, "y":22, "z":42}, "scale":{"x":1, "y":1, "z":1}}], ], "nodes": [ ["id", "posX", "posY", "posZ"], {"group":"barstow_stick_gd"}, {"collision":false} {"selfCollision":false} {"nodeMaterial":"| NM_WOOD"}, {"frictionCoef":0.5}, {"nodeWeight":2.0}, ["gd_s1", 0.60607, 0.28499, 1.47967], {"group":""} ], "beams": [ ["id1:", "id2:"], {"deformLimitExpansion":""}, {"breakGroup":"stickbreak_gd"}, {"beamSpring":2300000,"beamDamp":280}, {"beamDeform":220000 ,"beamStrength":"FLT_MAX"}, ["gd_s1","r1ll"], ["gd_s1","r2ll"], ["gd_s1","r2"], ["gd_s1","r1"], {"breakGroup":""}, ], The part spawns on the barstow with the correct mesh image but the rotation and location are off. What might be causing this? I reapplied location rotation and origin multiple times but it did not seem to help.