1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Why is BeamNG still in Alpha?

Discussion in 'General Discussion' started by RedSmokeFZW YT, Sep 21, 2019.

  1. RedSmokeFZW YT

    RedSmokeFZW YT
    Expand Collapse

    Joined:
    Apr 6, 2019
    Messages:
    460
    BeamNG.drive has been out for somewhat 6 years right now and why is it still early access?
     
    #1 RedSmokeFZW YT, Sep 21, 2019
    Last edited: Sep 21, 2019
  2. Littleturdlet

    Littleturdlet
    Expand Collapse

    Joined:
    Feb 12, 2017
    Messages:
    239
    The game came out 6 years ago, August 3rd, 2013.
     
  3. RedSmokeFZW YT

    RedSmokeFZW YT
    Expand Collapse

    Joined:
    Apr 6, 2019
    Messages:
    460
    Just fixed it :p
     
  4. henryjhost

    henryjhost
    Expand Collapse

    Joined:
    Jan 1, 2018
    Messages:
    1,058
    I would guess that the game will enter the beta stage when career mode is released, and will eventually be fully released.
     
  5. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    According to the 0.15 changelog, some form of career mode will be out by the end of the year.
     
  6. wearyNATE15

    wearyNATE15
    Expand Collapse

    Joined:
    Oct 15, 2015
    Messages:
    1,304
    I assume it will be out of alpha when Career mode comes out.
    [EDIT]
    snipd
     
  7. RedSmokeFZW YT

    RedSmokeFZW YT
    Expand Collapse

    Joined:
    Apr 6, 2019
    Messages:
    460
    I see then
     
  8. G-Farce

    G-Farce
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    585
    Because the hype train isn't over yet
     
    • Like Like x 1
  9. crazikyle

    crazikyle
    Expand Collapse

    Joined:
    Sep 3, 2013
    Messages:
    869
    Because beta generally means that the game or software is "feature complete" and it is just out for final bug testing and fixing. Beamng is still very much an alpha game. The physics may be very well out of that stage but the game Beamng is still very much lacking in game features.
     
    • Agree Agree x 10
  10. ManfredE3

    ManfredE3
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    2,274
    It's a big project by an indie dev team, these things take time. It's not like it's the only game in the world to be in early access for a long time.
     
    • Agree Agree x 3
  11. Zero

    Zero
    Expand Collapse

    Joined:
    Sep 2, 2012
    Messages:
    1,386
    Because it is not finished yet.
     
    • Agree Agree x 3
  12. Superchu Frostbite

    Superchu Frostbite
    Expand Collapse

    Joined:
    Feb 8, 2016
    Messages:
    246
    Personally, I don't see a point in Beam moving from Alpha. at least not right now. Consider if, 3 years ago, they had moved to Beta. Thi implies that the core of the game is done, so development has moved away from the core to the secondary and tertiary loops. Beam has no real set seconday loop unless you are playing a scenario.
    Quick explanation, a Primary loop or 'core gameplay' is what the player does from second to second, which is drive in this case. the Secondary loop is what the player is doing from minute to minute, or what the point of the primary loop is trying to serve. In Beam's case, you could be driving to get the fastest time on a track, or evading arrest, or drifting, but note that atm, there is no set secondary loop. The game doesn't tell you to start drifting, racing or evading, unless you start a scenario. you sorta just decide to atm. Tertiary loop refers to the overarching goal. the answer to what we are here to do. what connects all these pieces to make a story. In most racing games, the primary loop is driving about, the secondary loop is racing/ evading police, and the tertiary loop is to become the best racer. Basically, Beam has no tertiary loop.
    Obviously, Beam is still working on the primary loop, which is a good thing. Super Mario 64 wouldn't have been half the classic it is today if the devs hadn't kept Mario in a basic room for a year and made controlling him fun. A lot of SM64 contemporaries had the primary loop be 'idk just walk around and sometimes hit a button to jump or something'. The Primary loop is where the game is. if you have a primary loop that isn't fun, like if the combat in an RPG is a chore, then it takes away from the game.
    TLDR: I'm glad Beam has taken 6+ years to nail what really matters, the driving and physics. This is a good thing.
     
    • Like Like x 1
  13. Nathan24™

    Nathan24™
    Expand Collapse

    Joined:
    Apr 18, 2017
    Messages:
    2,339
     
    • Like Like x 1
    • Agree Agree x 1
  14. GotNoSable!

    GotNoSable!
    Expand Collapse
    Banned

    Joined:
    Jan 10, 2019
    Messages:
    812
    Tell me, has BeamNG Gmbh announced that they're stopping updates?
    No, they haven't.
    So it'll stay in alpha, i'll see myself out.
     
  15. Gamergull

    Gamergull
    Expand Collapse
    BeamNG Team

    Joined:
    Jun 3, 2018
    Messages:
    460
    It may be a long alpha phase, but hey, it's the best alpha game :) .
     
    • Agree Agree x 15
    • Like Like x 1
  16. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    I'll just throw in my two cents here.

    A rushed game is usually terrible. That point really can't be disputed. However, keeping your game in development for an extremely long time isn't exactly the best idea. Ideally, a development team should find a balance in between the two, working at a decent pace without rushing, but not taking forever.

    It has been well over three years since the "Something is still on the horizon" blog post, and a lot has changed in that time, and I would assume that much more has changed behind the scenes. At this point, we need a second major blog post. Be it @tdev , @MrGantt , or whoever would be responsible for producing such a blogpost, I strongly believe that someone in the proper position for writing said blogpost should sit down and produce another blog post of this type. I remember how long it took to write the previous one, and I know that it is a ton of work, however, for the most part the community is completely in the dark as to what the overall goals and desires of BeamNG are regarding the game itself, and the main source of information we have to go off of (the older blog post), is over three years old, thus likely very outdated. Hopefully a new, updated blog post would allow there to be a shared understanding of what BeamNG intends to do with the game, clear up many misconceptions, and allow for productive dialogue between the community and the developers.
     
    • Agree Agree x 8
    • Like Like x 3
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice