1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.17 Discussion thread

Discussion in 'General Discussion' started by synsol, Aug 16, 2019.

Thread Status:
Not open for further replies.
  1. Pocketleaf824

    Pocketleaf824
    Expand Collapse

    Joined:
    Apr 3, 2015
    Messages:
    191
    the oldsfullsize mod causes the window surround textures on the grand marschal to have no texture
     
    • Informative Informative x 1
  2. Brickturn

    Brickturn
    Expand Collapse

    Joined:
    Nov 2, 2012
    Messages:
    358
    My game locks up when I select any Grand Marshal variant. Doesn't matter if the physics is paused or not.
    --- Post updated ---
    Problem solved, it was just a conflicting mod.
     
    • Like Like x 1
    • Informative Informative x 1
  3. B727ClassicFlyer

    B727ClassicFlyer
    Expand Collapse

    Joined:
    Feb 9, 2013
    Messages:
    2,183
    Went through my mods ingame after having disabled them and I have narrowed it down to @OuDacai's mod. Thanks for the help!
     
    • Agree Agree x 1
    • Informative Informative x 1
  4. Cutlass

    Cutlass
    Expand Collapse

    Joined:
    Apr 30, 2017
    Messages:
    3,124
    the GM drag is listed as having 0 bhp and a 0.0 0-100 time
    the lowrider, the miserable and roadsport also have almost no preference specs
     
    • Informative Informative x 1
  5. The Gas Station

    The Gas Station
    Expand Collapse

    Joined:
    Jul 14, 2016
    Messages:
    272
    I really like the remastered GM. I'm happy that both the maps and the cars are getting some nice improvements, and the new GM has some nice new configs.

    However that's something I really can't say about Safe Mode. You see, I use a custom key binding layout with my controller (I find it more comfortable). Safe mode uses the default key layout. That makes using Safe Mode unplayable for me. Maybe there is another way to do it other than reseting the game to a complete default state? Could you prehabs copy the key binding, resolusion, and a few other settings over for the sake of safe mode playability?

    Still, I used keyboard to report these bugs while in safe mode.

    If the Drag version weighs 0 Kg as the data says, it should rise up like a helium balloon since the air it displaces weighs more. Obviously it doesn't behave that way ;)
    20190830020135_1.jpg

    Many of the cars are missing descriptions, including hp and torque
    20190830020149_1.jpg

    According to the data these two cars should preform the same
    20190830020208_1.jpg 20190830020210_1.jpg
    However they really don't. The track version is much faster (Not a big surprise).
     
    • Agree Agree x 2
  6. ManfredE3

    ManfredE3
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    2,273
    Some thumbnails are still incorrect. Barstow RS still has whitewall thumbnails but redline tires, the only Bluebuck thumbnail with the fender skirts is the 423 4 door hardtop, even though the lowrider should as well.

    Why do some street tuned/street machine/custom cars have NOS and others don't? I can kind of understand maybe don't put it on the American custom varients, but why not the I-Series?

    GM has line lock but it is not equipped on the drag car by default. If I equip it in the parts menu, the menu acts as if it was accepted but the part is not put on. Closing/opening the menu again shows the part slot as empty. Every other part I try to equip works fine though. Linelock works fine on other cars.

    Drag strip "random opponents similar performance" seems to be broken for the GM. It was selecting cars WAY slower than it should when I used the drag config, it didn't do anything when I tried the Miserable.

    K-Series Highway Patrol car config name does not include a transmission note.

    Selecting the "show custom configs in vehicle selector" option allows the rusty 4WD D-Series and Guinea pig Covet to show in the vehicle selector.

    Similar problem with the controls as above comment. I use a completely different control set up for both keyboard and gamepad, redoing the entire thing every time I have to do something that resets them takes a long time. Even if I could just easily clear all gameplay/vehicle specific controls instead of clearing out the default controls one by one it would speed this up a lot.
     
    #666 ManfredE3, Aug 30, 2019
    Last edited: Aug 30, 2019
    • Agree Agree x 2
    • Informative Informative x 1
  7. Copunit12

    Copunit12
    Expand Collapse

    Joined:
    Jan 13, 2015
    Messages:
    484
    @synsol Edit: I'm a idot for not reading the devblog but still it's annoying that all settings get changed.
     
    #667 Copunit12, Aug 30, 2019
    Last edited: Aug 30, 2019
    • Informative Informative x 1
  8. Belvedere58

    Belvedere58
    Expand Collapse

    Joined:
    Jan 6, 2018
    Messages:
    201
    Is anyone else having the problem I'm having with the Bluebuck? When shifting in a manual transmission vehicle, the column mounted shifter doesn't move as it does in other cars, such as the Burnside. I'll post over in the Bluebuck section too.
     
  9. Copunit12

    Copunit12
    Expand Collapse

    Joined:
    Jan 13, 2015
    Messages:
    484
    It's most likely that the Bluebuck manual transmission shiftier is not coded in yet like most beamng.drive vehicles. Now I'm no manual user but the column shiftier on the Burnside don'st seem to do much other than show a shifting motion. In fact I think the Burnside is the only manual vehicle with a working shiftier.
     
  10. Capkirk

    Capkirk
    Expand Collapse

    Joined:
    Nov 19, 2017
    Messages:
    673
    No manual shifter in the game is animated. The burnside column mounted shifter works because it's an automatic shifter.
     
  11. gnarkill333

    gnarkill333
    Expand Collapse

    Joined:
    Aug 30, 2019
    Messages:
    1
    Hey just a suggestion, but having grown up around lowriders and cars with air bags/hydraulics, you should make the "valving" adjustable on the new lowrider you added to the game.

    By that I mean being able to adjust the force of the bounce ect ect. It's fun to play with but it doesn't hop very well and would be fun to stand up ect. The Burnside Special would be a good candidate to add juice(hydraulics to as well) as well as possibly the grand marshal.

    Thanks for a great game! Played since the beginning.
     
    • Agree Agree x 5
    • Informative Informative x 2
  12. Belvedere58

    Belvedere58
    Expand Collapse

    Joined:
    Jan 6, 2018
    Messages:
    201
    Please go drive a manual transmission Burnside and you'll see that the shifter is animated. It's not the automatic.
     
  13. Noah2001

    Noah2001
    Expand Collapse

    Joined:
    Oct 5, 2013
    Messages:
    210
    The burnside manual and auto transmission have use similar positions. It looks like your shifting but all it's doing is moving from drive to neutral and back to drive position. It looks like its running throgh gears but it isn't. All it's doing is using the autobox positions to make it look that way
     
  14. Confused_Deer43

    Confused_Deer43
    Expand Collapse

    Joined:
    Jun 8, 2013
    Messages:
    400
    This is such a nice surprise!
    Only thing I hope for is a fix for the conflicting controls with the horn and hydraulics
     
  15. synsol

    synsol
    Expand Collapse
    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    We ran out of time to update the performance stats over the new versions, this will be done in the future ;)
     
    • Like Like x 4
    • Informative Informative x 1
  16. synsol

    synsol
    Expand Collapse
    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    A temporary fix can be on your side to assign the Horn to a new key
     
    • Agree Agree x 3
  17. synsol

    synsol
    Expand Collapse
    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    Thank you for your suggestions!
    Gavril preferred to have all mirrors painted

    We deliberately have chosen to have plain hubcaps on these!

    Fleet is a generic version only destinated to companies (fleet cars , rental cars..) and yes , Gavril generously included hubcaps (non branded as the car itself ;) )

    No , this car is only meant to be a v8 only , last of a era ...
     
    • Like Like x 6
    • Informative Informative x 3
  18. synsol

    synsol
    Expand Collapse
    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    This is a conflicting mod issue !
     
    • Like Like x 3
  19. Jacob Hoppe

    Jacob Hoppe
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    156
    my game keeps crashing when i start it.
     

    Attached Files:

  20. synsol

    synsol
    Expand Collapse
    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    Can you please try in Safe mode ? I see that you have a very huge number of mods , one of these is most probably the culprit
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice