the official BeamNG twitter account endorsed this map! https://twitter.com/beamng/status/1135580632862613504?s=20 i couldn't think of any other words for "endorsed" since it's really not an endorsement.....
Wow!! Flattered hardly covers it! I've made the official BeamNG Twitter! Thanks guys, you made the gem, I simply tweaked it! =)
i just watched the full trailer and DAMN you have some editing skills! it gave me chills man! great work!
You're all legends, thank you so much again for the kind words! The response on YouTube had absolutely blown me away, but I FINALLY got dislikes! Hahaha Been quite sidetracked the past few days and really exciting things are happening for me outside of this map, so for a short period of time things will slow down here for a bit. Cheers!
I bet he is enviroment artist or something like this. --------- Btw, congrats, krallopian + one good guy in dev team
"Achievement unlocked: Staff member status!" Haha. The map most certainly will not be left to die, it simply won't get the focus it was before!
@krallopian Congratulations. I was sure that BeamNG will hire you. Excited for Castle Run and future maps from your side.
Loving this new Blue Buck! I thought I'd load up Castle Run and give it a go, she sure sticks! (image was photoshopped for blur effects)
Congrats on the staff promo there. Good job! I like your Castle run - I haven't had a chance to play it as I've been busy as heck, but it looks beautiful in the screenshots. It really seems you have a good grasp of the editor features and modeling stuff (if it's not all stuff from the base-game, the editor can do some magic sometimes). I will have to snag it one of these days on my night-time bonus bandwidth. Making a map both realistic AND fun can be tough!
I actually never got around to releasing it, I was working on the AI pathing and some various controls (turn on head lights, honk horn, slow down around this corner, speed up there) and some AI awareness before I was hired at the start of June, so the map has sat unloaded since then aside from a test a couple weeks ago, and just today to play on the drag strip with the Bad Bubu! I modeled, textured, a lot of the stuff myself aside from the obvious props and trees you can see that are from the core game. Did a bunch of custom audio work too, I really enjoy the audio side of things. That was my biggest problem, I started with, "I'm going to make a road" "okay hills.. okay twists.. okay buildings and sound and textures and ai and lua code and omfg it's JUNE ALREADY" hahah.
Yup. That's 3D game world creation in a nutshell. I don't care if it's Doom from 1993 for MS-DOS or BeamNG - it's all the same from that perspective, only the learning curves differ. You set out to make something and a year goes by and it's just STARTING to look like what you wanted (a road, a city, a port, etc). Then you left out the part where you fuss on it for hours and hours (AFTER building much of it), which turns into days, which turns into weeks, months etc, which hopefully doesn't turn into you ripping up & re-doing half the map again, because the part you fussed-over out-does everything else. You certainly can say that you didn't waste your time, though. To me often just PLAYING a game feels like a waste of time when you can make your own game or game environment. There's a certain feeling you can never get anywhere else when you build something (in real life or in the editor / modeling programs) and you make it work, and it turns out a close facsimile of what you envisioned. When you can make your own stuff and be satisfied with it, playing a game isn't fulfilling anymore - unless your bored - or it's one of those nostalgic time-waster types that's fun for a bit (like retro styled games / remakes of NES games etc). Keep up the good work as always.