Hello =) Is it just me that think that this game can become the new drifting game? (Also post drifting ingame screenshots ) I really hope the dev's will give the game a drift mod. Q's for the devs (if they read);p: Have you guys thought of drifting in this game at all?(kinda guess you have tho) Will there be all kind of handling adjustments later in the game dev? like suspension hights\break strength\higher turn angles? can't wait to get my copy tomorrow and start modeling tracks and cars Sorry for bad english, not my main language;p Peace Danny
this one is the stock d15 this one has the diff locked, hp/torque raised and the rear susp. is lowered. I can't figure out how to make the front low without making it insanely bouncy. I can also drift to the right lol.
So much lock but all the cars ingame are already pretty realistic, just gotta poke around in the jbeam file to get more lock, toe, caster, camber, etc.
Marshall Sport Edited files: fullsize.jbeam For both "baseRotation" "x":36.5 (not sure if this is what did the trick or the suspension editing, but I left it like this) fullsize_engine.jbeam Added lines for "enginetorque" to go up to 8000rpm, adjusted the torque accordingly Raised idle to 1200 shiftup 7000 max 8000 fullsize_suspension_F.jbeam For Sport steering - Steeringwheellock to 870 and the multiplier from 0.13 to 0.18 (-0.13 to -0.18) fullsize_suspension_R.jbeam For Differential_R_LSD - after "closed" changed 200 to 400 Isn't perfect, but it's good enough..
The problem is that you can't do that much with a stock Marshall, drifting angle is very limited.. and often the wheels aren't both spinning because of too weak diff, otherwise you can drift with it quite good
Rally-Challenge-Small-Island I did a whole lot of drifting in this if you want to take a look. Rally Covet, Unmodified.
This value does absolutely nothing If you want to change the steering angle, edit the "factor" value for the hydros in the steering part.
I'm just starting to get pretty good at drifting myself... my most preferred car at the moment is the vw polo that came in the race pack that was just released. the zakspeed capri has too much drift and levels out to quickly for me... here are some pics of the polo:
nice thread i think its a bbit hard to controll a drift in beamng at the moment. the friction of the tires isnt qite right. and i think the contact between road surface and tires/car is to rough. its bouncy and not fluid enough. if you play LFS, forza, asseto corsa,... etc. those games feel more fluid. maybe its because the wheels/tires in bemang have too litle node/beamns ? but gabester said something that if they ad more , the tires will be too heavy. but im not sure. maybe if you see this video. it just looks more fluid and better to controll
@tuningfreak1 Probably because Asseto Corsa uses mesh roads whereas most of the roads in BeamNG maps use the terrain + roadtexture which is limited in terms of resolution of the terrain thus it can get bumpy. For example take a look at Corkscrew Mountain or the other maps of mike22, you can drift there pretty easily because they use meshed roads. Or check those 2 vids out
I made a pretty good drift setup with the moonhawk that is realllly nice to control and slides easy. I actually uploaded it but nobody noticed it
Drifting in this game is quite easy, even with the stock vehicles. It also has a tendency to be quite enjoyable (imported from here)
I'll record some drifting in Drive tonight or tomorrow, but in the mean time I'll throw in a couple non Drive clips. One from this winter in the snow at incredibly slow speeds And something I recorded from Forza 4 about 3 years ago